Added spit draft of FirstPersonPlayer modifier

This commit is contained in:
2025-06-21 23:59:36 -07:00
parent 830ff6b36d
commit 069fa5a5a9
9 changed files with 216 additions and 0 deletions

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class Modifier {
static id : String { "fpkit: system/first_person_player.modifier" }
static system(world: World) : System { World.get_system(world, Modifier.id) }
static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
construct new(world: World) {
_world = world
_block = World.get_modifier_block(_world, Modifier.id)
}
world : World { _world }
attached_count : Num { Block.count(_block) }
init(world: World) : None {}
pre(entity: Entity, data) : None {}
attach(entity: Entity, data) : None {}
detach(entity: Entity, data) : None {}
change(entity: Entity, change: ModifierChange) : None {}
tick(delta: Num) : None {}
internal_tick(delta: Num) : None {
}
editor_init(world: World) : None {}
editor_pre(entity: Entity, data) : None {}
editor_attach(entity: Entity, data) : None {}
editor_detach(entity: Entity, data) : None {}
editor_change(entity: Entity, change: ModifierChange) : None {}
editor_tick(delta: Num) : None {}
get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
each(fn: Fn) {
var count = attached_count
for(idx in 0 ... count) {
var inst = Block.get_at(_block, idx)
var data = Block.instance(_block, inst)
var entity = Block.get_handle(_block, inst, HandleTag.entity)
fn.call(entity, data)
}
}
each(start: Num, count: Num, fn: Fn) {
for(idx in start ... start + count) {
var inst = Block.get_at(_block, idx)
var data = Block.instance(_block, inst)
var entity = Block.get_handle(_block, inst, HandleTag.entity)
fn.call(entity, data)
}
}
}
class API {
static id { Modifier.id }
static create(entity: Entity) { Mod.create(Modifier.id, entity) }
static has(entity: Entity) { Mod.has(Modifier.id, entity) }
static destroy(entity: Entity) { Mod.destroy(Modifier.id, entity) }
static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
static system_in(world: World) : System { World.get_system(world, Modifier.id) }
static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) }
static count(world: World) : Num { system_in(world).attached_count }
static each(world: World, fn: Fn) : System { system_in(world).each(fn) }
static get : APIGet { APIGetter }
static set : APISet { APISetter }
static connect : APIWireConnect { APIWireConnects }
static send : APIWireSend { APIWireSends }
}
class Fields {
}
import "luxe: world/states" for AState, States, Op
#doc="The base class for a state, and our API for accessing it"
class State is AState {
construct create(in_name: String, in_parent: State) { super(in_name, in_parent) }
goto_on(entity: Entity, state: State, wire: Num) { this.goto_on(entity, state, This, wire) }
}
class APIWireSend {
construct new() {}
}
class APIWireConnect {
construct new() {}
}
class APIGet {
construct new() {}
}
class APISet {
construct new() {}
}
var APIGetter = APIGet.new()
var APISetter = APISet.new()
var APIWireSends = APIWireSend.new()
var APIWireConnects = APIWireConnect.new()
import "fpkit: system/first_person_player.modifier" for Data, System
import "luxe: world/world" for World, Wire
import "luxe: world" for Entity
import "luxe: world/modifier" for Modifier as Mod, ModifierChange
import "luxe: blocks" for Block
import "luxe: io" for HandleTag

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tags = []
uuid = "a6edbb1f-6920-484a-9f7f-82485d7054f9"

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import "fpkit: system/first_person_player.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op
import "luxe: io" for IO
import "luxe: assets" for Strings
import "luxe: world" for Entity, World, Transform
import "luxe.project/asset" for Asset
import "luxe: math" for Math
import "luxe: system/physics/physics3D.modifier" for Phyiscs3D
import "luxe: system/physics/character3D.modifier" for Character3D
#block = data
class Data {
var camera: Link
var acceleration: Num = 0.6
var decelleration: Num = 0.6
var ground_check_dist: Num = 0.15
var jump_impulse: Num = 2.25
var jump_force: Num = 1.0
var jump_force_falloff: Num = 0.3
#hidden
var is_grounded: Bool = false
#hidden
var target_input: Float3 = [0, 0, 0]
}
#api
#display = "First-Person Player"
#desc = "**A new modifier**. You should update this description"
#icon = "luxe: image/modifier/modifier.svg"
class FirstPersonPlayer is API {
//add public facing API here
}
#system
#phase(on, tick)
class System is Modifier {
//required atm
construct new(world: World) { super(world) }
init(world: World) {
_world = world
Log.print("init `%(This)` in world `%(world)`")
Physics3D.create_in(world)
}
#hidden
attach(entity: Entity, data: Data) {
Log.print("attached to `%(Strings.get(Entity.get_name(entity)))` `%(entity)` - `%(This)`")
if (data.camera == null) {
data.camera = Entity.get_named(world, "app.camera")
}
}
#hidden
tick(delta: Num) {
var fore = Input.event_active("up", "game") ? -1 : 0
var back = Input.event_active("down", "game") ? 1 : 0
var left = Input.event_active("left", "game") ? -1 : 0
var right = Input.event_active("right", "game") ? 1 : 0
each {|entity: Entity, data: Data|
if (data.camera == null) return
if (!Character3D.has(entity)) return
target_input = Transform.local_vector_to_world(data.camera, right + left, 0, fore + back)
target_input.y = 0
Math.normalize(target_input)
target_input.y = Input.event_began("jump", "game") && data.is_grounded ? data.jump_impulse : 0
Character3D.set.input(entity, input)
}
}
check_if_grounded(player: Entity, data: Data): Bool {
var half_height: Num = Character3D.get.height(player) * 0.5
var padding: Num = Character3D.get.character_padding(player)
var dist = half_height + padding + data.ground_check_dist
var result = Physics3D.cast_ray_closest(_world, Transform.get_pos_world(player), [0,-1,0], dist)
return result != null
}
}

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tags = []
uuid = "ca5d1912-99bd-483c-8bc2-f76151287ffb"

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tags = []
uuid = "d23d2a2e-e607-495b-81c6-a0413bbc9ca8"

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tags = []
uuid = "42ef825b-1c30-4b91-b9fc-a4f2796c3241"