Added spit draft of FirstPersonPlayer modifier
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105
assets/system/first_person_player.modifier.api.wren
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105
assets/system/first_person_player.modifier.api.wren
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class Modifier {
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static id : String { "fpkit: system/first_person_player.modifier" }
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static system(world: World) : System { World.get_system(world, Modifier.id) }
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static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
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construct new(world: World) {
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_world = world
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_block = World.get_modifier_block(_world, Modifier.id)
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}
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world : World { _world }
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attached_count : Num { Block.count(_block) }
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init(world: World) : None {}
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pre(entity: Entity, data) : None {}
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attach(entity: Entity, data) : None {}
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detach(entity: Entity, data) : None {}
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change(entity: Entity, change: ModifierChange) : None {}
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tick(delta: Num) : None {}
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internal_tick(delta: Num) : None {
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}
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editor_init(world: World) : None {}
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editor_pre(entity: Entity, data) : None {}
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editor_attach(entity: Entity, data) : None {}
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editor_detach(entity: Entity, data) : None {}
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editor_change(entity: Entity, change: ModifierChange) : None {}
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editor_tick(delta: Num) : None {}
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get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
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each(fn: Fn) {
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var count = attached_count
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for(idx in 0 ... count) {
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var inst = Block.get_at(_block, idx)
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var data = Block.instance(_block, inst)
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var entity = Block.get_handle(_block, inst, HandleTag.entity)
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fn.call(entity, data)
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}
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}
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each(start: Num, count: Num, fn: Fn) {
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for(idx in start ... start + count) {
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var inst = Block.get_at(_block, idx)
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var data = Block.instance(_block, inst)
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var entity = Block.get_handle(_block, inst, HandleTag.entity)
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fn.call(entity, data)
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}
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}
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}
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class API {
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static id { Modifier.id }
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static create(entity: Entity) { Mod.create(Modifier.id, entity) }
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static has(entity: Entity) { Mod.has(Modifier.id, entity) }
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static destroy(entity: Entity) { Mod.destroy(Modifier.id, entity) }
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static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
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static system_in(world: World) : System { World.get_system(world, Modifier.id) }
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static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) }
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static count(world: World) : Num { system_in(world).attached_count }
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static each(world: World, fn: Fn) : System { system_in(world).each(fn) }
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static get : APIGet { APIGetter }
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static set : APISet { APISetter }
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static connect : APIWireConnect { APIWireConnects }
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static send : APIWireSend { APIWireSends }
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}
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class Fields {
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}
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import "luxe: world/states" for AState, States, Op
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#doc="The base class for a state, and our API for accessing it"
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class State is AState {
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construct create(in_name: String, in_parent: State) { super(in_name, in_parent) }
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goto_on(entity: Entity, state: State, wire: Num) { this.goto_on(entity, state, This, wire) }
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}
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class APIWireSend {
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construct new() {}
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}
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class APIWireConnect {
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construct new() {}
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}
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class APIGet {
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construct new() {}
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}
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class APISet {
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construct new() {}
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}
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var APIGetter = APIGet.new()
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var APISetter = APISet.new()
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var APIWireSends = APIWireSend.new()
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var APIWireConnects = APIWireConnect.new()
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import "fpkit: system/first_person_player.modifier" for Data, System
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import "luxe: world/world" for World, Wire
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import "luxe: world" for Entity
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import "luxe: world/modifier" for Modifier as Mod, ModifierChange
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import "luxe: blocks" for Block
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import "luxe: io" for HandleTag
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@ -0,0 +1,2 @@
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tags = []
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uuid = "a6edbb1f-6920-484a-9f7f-82485d7054f9"
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88
assets/system/first_person_player.modifier.wren
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88
assets/system/first_person_player.modifier.wren
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import "fpkit: system/first_person_player.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op
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import "luxe: io" for IO
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import "luxe: assets" for Strings
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import "luxe: world" for Entity, World, Transform
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import "luxe.project/asset" for Asset
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import "luxe: math" for Math
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import "luxe: system/physics/physics3D.modifier" for Phyiscs3D
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import "luxe: system/physics/character3D.modifier" for Character3D
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#block = data
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class Data {
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var camera: Link
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var acceleration: Num = 0.6
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var decelleration: Num = 0.6
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var ground_check_dist: Num = 0.15
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var jump_impulse: Num = 2.25
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var jump_force: Num = 1.0
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var jump_force_falloff: Num = 0.3
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#hidden
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var is_grounded: Bool = false
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#hidden
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var target_input: Float3 = [0, 0, 0]
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}
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#api
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#display = "First-Person Player"
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#desc = "**A new modifier**. You should update this description"
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#icon = "luxe: image/modifier/modifier.svg"
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class FirstPersonPlayer is API {
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//add public facing API here
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}
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#system
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#phase(on, tick)
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class System is Modifier {
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//required atm
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construct new(world: World) { super(world) }
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init(world: World) {
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_world = world
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Log.print("init `%(This)` in world `%(world)`")
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Physics3D.create_in(world)
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}
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#hidden
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attach(entity: Entity, data: Data) {
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Log.print("attached to `%(Strings.get(Entity.get_name(entity)))` `%(entity)` - `%(This)`")
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if (data.camera == null) {
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data.camera = Entity.get_named(world, "app.camera")
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}
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}
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#hidden
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tick(delta: Num) {
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var fore = Input.event_active("up", "game") ? -1 : 0
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var back = Input.event_active("down", "game") ? 1 : 0
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var left = Input.event_active("left", "game") ? -1 : 0
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var right = Input.event_active("right", "game") ? 1 : 0
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each {|entity: Entity, data: Data|
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if (data.camera == null) return
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if (!Character3D.has(entity)) return
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target_input = Transform.local_vector_to_world(data.camera, right + left, 0, fore + back)
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target_input.y = 0
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Math.normalize(target_input)
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target_input.y = Input.event_began("jump", "game") && data.is_grounded ? data.jump_impulse : 0
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Character3D.set.input(entity, input)
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}
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}
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check_if_grounded(player: Entity, data: Data): Bool {
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var half_height: Num = Character3D.get.height(player) * 0.5
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var padding: Num = Character3D.get.character_padding(player)
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var dist = half_height + padding + data.ground_check_dist
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var result = Physics3D.cast_ray_closest(_world, Transform.get_pos_world(player), [0,-1,0], dist)
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return result != null
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}
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}
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2
assets/system/first_person_player.modifier.wren.meta.lx
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2
assets/system/first_person_player.modifier.wren.meta.lx
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tags = []
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uuid = "ca5d1912-99bd-483c-8bc2-f76151287ffb"
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2
assets/system/firstpersonplayer.modifier.wren.meta.lx
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2
assets/system/firstpersonplayer.modifier.wren.meta.lx
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tags = []
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uuid = "d23d2a2e-e607-495b-81c6-a0413bbc9ca8"
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2
assets/system/folder.meta.lx
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2
assets/system/folder.meta.lx
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tags = []
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uuid = "42ef825b-1c30-4b91-b9fc-a4f2796c3241"
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