Create start of PlayerInteraction modifier
This commit is contained in:
@ -14,7 +14,6 @@ class Data {
|
||||
var decelleration: Num = 0.5
|
||||
var speed_run: Num = 25.0
|
||||
var speed_walk: Num = 15.0
|
||||
var ground_check_dist: Num = 0
|
||||
var jump_impulse: Num = 20
|
||||
var jump_grace_time: Num = 0.1
|
||||
|
||||
@ -25,7 +24,6 @@ class Data {
|
||||
var event_sprint: String = "run"
|
||||
var event_jump: String = "jump"
|
||||
|
||||
#hidden
|
||||
var input_target: Float3 = [0, 0, 0]
|
||||
|
||||
#hidden
|
||||
@ -108,8 +106,6 @@ class System is Modifier {
|
||||
data.time_since_grounded = 0
|
||||
data.input_target = Math.add(data.input_target, [0, data.jump_impulse / Character3D.get.speed(player), 0])
|
||||
data.is_grounded = false
|
||||
|
||||
Transform.translate(player, 0, data.ground_check_dist + this.EPSILON, 0)
|
||||
} else {
|
||||
data.input_target = [data.input_target.x, 0, data.input_target.z]
|
||||
}
|
||||
@ -120,7 +116,7 @@ class System is Modifier {
|
||||
|
||||
check_grounded(player: Entity, data: Data): Bool {
|
||||
var height = Character3D.get.height(player) * 0.5
|
||||
return Physics3D.cast_ray_closest(_world, Transform.get_pos_world(player), [0,-1,0], height + data.ground_check_dist) != null
|
||||
return Physics3D.cast_ray_closest(_world, Transform.get_pos_world(player), [0,-1,0], height) != null
|
||||
}
|
||||
|
||||
// Utility Methods
|
||||
|
||||
Reference in New Issue
Block a user