Create start of PlayerInteraction modifier
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65
assets/system/player_interaction.modifier.wren
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65
assets/system/player_interaction.modifier.wren
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import "fpkit: system/player_interaction.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op
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import "luxe: io" for IO
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import "luxe: assets" for Assets, Strings
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import "luxe: input" for Input
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import "luxe: system/camera.modifier" for Camera
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import "luxe: world" for Entity, World
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import "luxe.project/asset" for Asset
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#block = data
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class Data {
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var event_name: String = "interact"
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var distance: Num = 2
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#hidden
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var is_active: Bool = true
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#hidden
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var camera: Link = null
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}
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#api
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#display = "FPKit: Player Interaction"
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#desc = "**Lets player use interactive entities**. Handles events when the player looks at, looks away from, or presses the Use key on an entity."
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#icon = "luxe: image/modifier/modifier.svg"
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class PlayerInteraction is API {
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//add public facing API here
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}
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#system
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#phase(on, tick)
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class System is Modifier {
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//required atm
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construct new(world: World) { super(world) }
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init(world: World) {
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Log.print("init `%(This)` in world `%(world)`")
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}
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#hidden
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attach(entity: Entity, data: Data) {
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Log.print("attached to `%(Entity.name(entity))` `%(entity)` - `%(This)`")
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var camera = Entity.get_with(entity, Camera.id)
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Log.print(" Camera Found: %(camera != null)")
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// data.camera = camera
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}
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#hidden
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detach(entity: Entity, data: Data) {
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Log.print("detached from `%(Entity.name(entity))` `%(entity)` - `%(This)`")
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}
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#hidden
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tick(delta: Num) {
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each {|entity: Entity, data: Data|
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if (!data.is_active) return
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if (Input.event_began(data.event_name)) {
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Log.print("[[ USE ]]")
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}
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}
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}
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}
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