Create start of PlayerInteraction modifier

This commit is contained in:
2026-01-23 21:38:06 -08:00
parent cfcbf1d8dc
commit 7bc32985ad
6 changed files with 198 additions and 8 deletions

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@ -80,7 +80,6 @@ class Fields {
static decelleration : String { "decelleration" } static decelleration : String { "decelleration" }
static speed_run : String { "speed_run" } static speed_run : String { "speed_run" }
static speed_walk : String { "speed_walk" } static speed_walk : String { "speed_walk" }
static ground_check_dist : String { "ground_check_dist" }
static jump_impulse : String { "jump_impulse" } static jump_impulse : String { "jump_impulse" }
static jump_grace_time : String { "jump_grace_time" } static jump_grace_time : String { "jump_grace_time" }
static event_forward : String { "event_forward" } static event_forward : String { "event_forward" }
@ -117,7 +116,6 @@ class APIGet {
decelleration(entity: Entity) : Num { Modifier.get(entity).decelleration } decelleration(entity: Entity) : Num { Modifier.get(entity).decelleration }
speed_run(entity: Entity) : Num { Modifier.get(entity).speed_run } speed_run(entity: Entity) : Num { Modifier.get(entity).speed_run }
speed_walk(entity: Entity) : Num { Modifier.get(entity).speed_walk } speed_walk(entity: Entity) : Num { Modifier.get(entity).speed_walk }
ground_check_dist(entity: Entity) : Num { Modifier.get(entity).ground_check_dist }
jump_impulse(entity: Entity) : Num { Modifier.get(entity).jump_impulse } jump_impulse(entity: Entity) : Num { Modifier.get(entity).jump_impulse }
jump_grace_time(entity: Entity) : Num { Modifier.get(entity).jump_grace_time } jump_grace_time(entity: Entity) : Num { Modifier.get(entity).jump_grace_time }
event_forward(entity: Entity) : String { Modifier.get(entity).event_forward } event_forward(entity: Entity) : String { Modifier.get(entity).event_forward }
@ -139,7 +137,6 @@ class APISet {
decelleration(entity: Entity, value: Num) { Modifier.get(entity).decelleration = value } decelleration(entity: Entity, value: Num) { Modifier.get(entity).decelleration = value }
speed_run(entity: Entity, value: Num) { Modifier.get(entity).speed_run = value } speed_run(entity: Entity, value: Num) { Modifier.get(entity).speed_run = value }
speed_walk(entity: Entity, value: Num) { Modifier.get(entity).speed_walk = value } speed_walk(entity: Entity, value: Num) { Modifier.get(entity).speed_walk = value }
ground_check_dist(entity: Entity, value: Num) { Modifier.get(entity).ground_check_dist = value }
jump_impulse(entity: Entity, value: Num) { Modifier.get(entity).jump_impulse = value } jump_impulse(entity: Entity, value: Num) { Modifier.get(entity).jump_impulse = value }
jump_grace_time(entity: Entity, value: Num) { Modifier.get(entity).jump_grace_time = value } jump_grace_time(entity: Entity, value: Num) { Modifier.get(entity).jump_grace_time = value }
event_forward(entity: Entity, value: String) { Modifier.get(entity).event_forward = value } event_forward(entity: Entity, value: String) { Modifier.get(entity).event_forward = value }

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@ -14,7 +14,6 @@ class Data {
var decelleration: Num = 0.5 var decelleration: Num = 0.5
var speed_run: Num = 25.0 var speed_run: Num = 25.0
var speed_walk: Num = 15.0 var speed_walk: Num = 15.0
var ground_check_dist: Num = 0
var jump_impulse: Num = 20 var jump_impulse: Num = 20
var jump_grace_time: Num = 0.1 var jump_grace_time: Num = 0.1
@ -25,7 +24,6 @@ class Data {
var event_sprint: String = "run" var event_sprint: String = "run"
var event_jump: String = "jump" var event_jump: String = "jump"
#hidden
var input_target: Float3 = [0, 0, 0] var input_target: Float3 = [0, 0, 0]
#hidden #hidden
@ -108,8 +106,6 @@ class System is Modifier {
data.time_since_grounded = 0 data.time_since_grounded = 0
data.input_target = Math.add(data.input_target, [0, data.jump_impulse / Character3D.get.speed(player), 0]) data.input_target = Math.add(data.input_target, [0, data.jump_impulse / Character3D.get.speed(player), 0])
data.is_grounded = false data.is_grounded = false
Transform.translate(player, 0, data.ground_check_dist + this.EPSILON, 0)
} else { } else {
data.input_target = [data.input_target.x, 0, data.input_target.z] data.input_target = [data.input_target.x, 0, data.input_target.z]
} }
@ -120,7 +116,7 @@ class System is Modifier {
check_grounded(player: Entity, data: Data): Bool { check_grounded(player: Entity, data: Data): Bool {
var height = Character3D.get.height(player) * 0.5 var height = Character3D.get.height(player) * 0.5
return Physics3D.cast_ray_closest(_world, Transform.get_pos_world(player), [0,-1,0], height + data.ground_check_dist) != null return Physics3D.cast_ray_closest(_world, Transform.get_pos_world(player), [0,-1,0], height) != null
} }
// Utility Methods // Utility Methods

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@ -0,0 +1,128 @@
class Modifier {
static id : String { "fpkit: system/player_interaction.modifier" }
static system(world: World) : System { World.get_system(world, Modifier.id) }
static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
construct new(world: World) {
_world = world
_block = World.get_modifier_block(_world, Modifier.id)
}
world : World { _world }
attached_count : Num { Block.count(_block) }
init(world: World) : None {}
pre(entity: Entity, data) : None {}
attach(entity: Entity, data) : None {}
detach(entity: Entity, data) : None {}
change(entity: Entity, change: ModifierChange) : None {}
tick(delta: Num) : None {}
internal_tick(delta: Num) : None {
}
editor_init(world: World) : None {}
editor_pre(entity: Entity, data) : None {}
editor_attach(entity: Entity, data) : None {}
editor_detach(entity: Entity, data) : None {}
editor_change(entity: Entity, change: ModifierChange) : None {}
editor_tick(delta: Num) : None {}
get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
list() : List {
var list = []
each {|entity: Entity, unused|
list.add(entity)
}
return list
}
each(fn: Fn) : None {
var count = attached_count
for(idx in 0 ... count) {
var inst = Block.get_at(_block, idx)
var data = Block.instance(_block, inst)
var entity = Block.get_handle(_block, inst, HandleTag.entity)
fn.call(entity, data)
}
}
each(start: Num, count: Num, fn: Fn) : None {
for(idx in start ... start + count) {
var inst = Block.get_at(_block, idx)
var data = Block.instance(_block, inst)
var entity = Block.get_handle(_block, inst, HandleTag.entity)
fn.call(entity, data)
}
}
}
class API {
static id { Modifier.id }
static create(entity: Entity) { Mod.create(Modifier.id, entity) }
static has(entity: Entity) { Mod.has(Modifier.id, entity) }
static destroy(entity: Entity) { Mod.destroy(Modifier.id, entity) }
static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
static system_in(world: World) : System { World.get_system(world, Modifier.id) }
static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) }
static count(world: World) : Num { system_in(world).attached_count }
static each(world: World, fn: Fn) : System { system_in(world).each(fn) }
static with(world: World) : List { system_in(world).list() }
static get : APIGet { APIGetter }
static set : APISet { APISetter }
static connect : APIWireConnect { APIWireConnects }
static send : APIWireSend { APIWireSends }
}
class Fields {
static event_name : String { "event_name" }
static distance : String { "distance" }
static is_active : String { "is_active" }
static camera : String { "camera" }
}
import "luxe: world/states" for AState, States, Op
#doc="The base class for a state, and our API for accessing it"
class State is AState {
construct create(in_name: String, in_parent: State) { super(in_name, in_parent) }
goto_on(entity: Entity, state: State, wire: Num) { this.goto_on(entity, state, This, wire) }
}
class APIWireSend {
construct new() {}
}
class APIWireConnect {
construct new() {}
}
class APIGet {
construct new() {}
event_name(entity: Entity) : String { Modifier.get(entity).event_name }
distance(entity: Entity) : Num { Modifier.get(entity).distance }
is_active(entity: Entity) : Bool { Modifier.get(entity).is_active }
camera(entity: Entity) : Any { Modifier.get(entity).camera }
}
class APISet {
construct new() {}
event_name(entity: Entity, value: String) { Modifier.get(entity).event_name = value }
distance(entity: Entity, value: Num) { Modifier.get(entity).distance = value }
is_active(entity: Entity, value: Bool) { Modifier.get(entity).is_active = value }
camera(entity: Entity, value: Any) { Modifier.get(entity).camera = value }
}
var APIGetter = APIGet.new()
var APISetter = APISet.new()
var APIWireSends = APIWireSend.new()
var APIWireConnects = APIWireConnect.new()
import "fpkit: system/player_interaction.modifier" for Data, System
import "luxe: world/world" for World, Wire
import "luxe: world" for Entity
import "luxe: world/modifier" for Modifier as Mod, ModifierChange
import "luxe: blocks" for Block
import "luxe: io" for HandleTag

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@ -0,0 +1,2 @@
tags = []
uuid = "c293db97-0f62-430e-972c-0f51411770e2"

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@ -0,0 +1,65 @@
import "fpkit: system/player_interaction.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op
import "luxe: io" for IO
import "luxe: assets" for Assets, Strings
import "luxe: input" for Input
import "luxe: system/camera.modifier" for Camera
import "luxe: world" for Entity, World
import "luxe.project/asset" for Asset
#block = data
class Data {
var event_name: String = "interact"
var distance: Num = 2
#hidden
var is_active: Bool = true
#hidden
var camera: Link = null
}
#api
#display = "FPKit: Player Interaction"
#desc = "**Lets player use interactive entities**. Handles events when the player looks at, looks away from, or presses the Use key on an entity."
#icon = "luxe: image/modifier/modifier.svg"
class PlayerInteraction is API {
//add public facing API here
}
#system
#phase(on, tick)
class System is Modifier {
//required atm
construct new(world: World) { super(world) }
init(world: World) {
Log.print("init `%(This)` in world `%(world)`")
}
#hidden
attach(entity: Entity, data: Data) {
Log.print("attached to `%(Entity.name(entity))` `%(entity)` - `%(This)`")
var camera = Entity.get_with(entity, Camera.id)
Log.print(" Camera Found: %(camera != null)")
// data.camera = camera
}
#hidden
detach(entity: Entity, data: Data) {
Log.print("detached from `%(Entity.name(entity))` `%(entity)` - `%(This)`")
}
#hidden
tick(delta: Num) {
each {|entity: Entity, data: Data|
if (!data.is_active) return
if (Input.event_began(data.event_name)) {
Log.print("[[ USE ]]")
}
}
}
}

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@ -0,0 +1,2 @@
tags = []
uuid = "fe40c0cf-6bb3-42a6-80b5-5c86ebc89cb5"