first_person_player: finished first pass of movement and input

This commit is contained in:
2026-01-20 18:35:47 -08:00
parent 8a719e48ae
commit cfcbf1d8dc
5 changed files with 85 additions and 11 deletions

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@ -29,7 +29,16 @@ class Modifier {
editor_tick(delta: Num) : None {} editor_tick(delta: Num) : None {}
get(entity: Entity) : Data { Mod.get(entity, Modifier.id) } get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
each(fn: Fn) {
list() : List {
var list = []
each {|entity: Entity, unused|
list.add(entity)
}
return list
}
each(fn: Fn) : None {
var count = attached_count var count = attached_count
for(idx in 0 ... count) { for(idx in 0 ... count) {
var inst = Block.get_at(_block, idx) var inst = Block.get_at(_block, idx)
@ -38,7 +47,8 @@ class Modifier {
fn.call(entity, data) fn.call(entity, data)
} }
} }
each(start: Num, count: Num, fn: Fn) {
each(start: Num, count: Num, fn: Fn) : None {
for(idx in start ... start + count) { for(idx in start ... start + count) {
var inst = Block.get_at(_block, idx) var inst = Block.get_at(_block, idx)
var data = Block.instance(_block, inst) var data = Block.instance(_block, inst)
@ -58,6 +68,7 @@ class API {
static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) } static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) }
static count(world: World) : Num { system_in(world).attached_count } static count(world: World) : Num { system_in(world).attached_count }
static each(world: World, fn: Fn) : System { system_in(world).each(fn) } static each(world: World, fn: Fn) : System { system_in(world).each(fn) }
static with(world: World) : List { system_in(world).list() }
static get : APIGet { APIGetter } static get : APIGet { APIGetter }
static set : APISet { APISetter } static set : APISet { APISetter }
static connect : APIWireConnect { APIWireConnects } static connect : APIWireConnect { APIWireConnects }
@ -65,6 +76,24 @@ class API {
} }
class Fields { class Fields {
static acceleration : String { "acceleration" }
static decelleration : String { "decelleration" }
static speed_run : String { "speed_run" }
static speed_walk : String { "speed_walk" }
static ground_check_dist : String { "ground_check_dist" }
static jump_impulse : String { "jump_impulse" }
static jump_grace_time : String { "jump_grace_time" }
static event_forward : String { "event_forward" }
static event_backward : String { "event_backward" }
static event_strafe_left : String { "event_strafe_left" }
static event_strafe_right : String { "event_strafe_right" }
static event_sprint : String { "event_sprint" }
static event_jump : String { "event_jump" }
static input_target : String { "input_target" }
static target_speed : String { "target_speed" }
static time_since_grounded : String { "time_since_grounded" }
static is_grounded : String { "is_grounded" }
static movement_active : String { "movement_active" }
} }
import "luxe: world/states" for AState, States, Op import "luxe: world/states" for AState, States, Op
@ -84,10 +113,46 @@ class APIWireConnect {
class APIGet { class APIGet {
construct new() {} construct new() {}
acceleration(entity: Entity) : Num { Modifier.get(entity).acceleration }
decelleration(entity: Entity) : Num { Modifier.get(entity).decelleration }
speed_run(entity: Entity) : Num { Modifier.get(entity).speed_run }
speed_walk(entity: Entity) : Num { Modifier.get(entity).speed_walk }
ground_check_dist(entity: Entity) : Num { Modifier.get(entity).ground_check_dist }
jump_impulse(entity: Entity) : Num { Modifier.get(entity).jump_impulse }
jump_grace_time(entity: Entity) : Num { Modifier.get(entity).jump_grace_time }
event_forward(entity: Entity) : String { Modifier.get(entity).event_forward }
event_backward(entity: Entity) : String { Modifier.get(entity).event_backward }
event_strafe_left(entity: Entity) : String { Modifier.get(entity).event_strafe_left }
event_strafe_right(entity: Entity) : String { Modifier.get(entity).event_strafe_right }
event_sprint(entity: Entity) : String { Modifier.get(entity).event_sprint }
event_jump(entity: Entity) : String { Modifier.get(entity).event_jump }
input_target(entity: Entity) : Float3 { Modifier.get(entity).input_target }
target_speed(entity: Entity) : Num { Modifier.get(entity).target_speed }
time_since_grounded(entity: Entity) : Num { Modifier.get(entity).time_since_grounded }
is_grounded(entity: Entity) : Bool { Modifier.get(entity).is_grounded }
movement_active(entity: Entity) : Bool { Modifier.get(entity).movement_active }
} }
class APISet { class APISet {
construct new() {} construct new() {}
acceleration(entity: Entity, value: Num) { Modifier.get(entity).acceleration = value }
decelleration(entity: Entity, value: Num) { Modifier.get(entity).decelleration = value }
speed_run(entity: Entity, value: Num) { Modifier.get(entity).speed_run = value }
speed_walk(entity: Entity, value: Num) { Modifier.get(entity).speed_walk = value }
ground_check_dist(entity: Entity, value: Num) { Modifier.get(entity).ground_check_dist = value }
jump_impulse(entity: Entity, value: Num) { Modifier.get(entity).jump_impulse = value }
jump_grace_time(entity: Entity, value: Num) { Modifier.get(entity).jump_grace_time = value }
event_forward(entity: Entity, value: String) { Modifier.get(entity).event_forward = value }
event_backward(entity: Entity, value: String) { Modifier.get(entity).event_backward = value }
event_strafe_left(entity: Entity, value: String) { Modifier.get(entity).event_strafe_left = value }
event_strafe_right(entity: Entity, value: String) { Modifier.get(entity).event_strafe_right = value }
event_sprint(entity: Entity, value: String) { Modifier.get(entity).event_sprint = value }
event_jump(entity: Entity, value: String) { Modifier.get(entity).event_jump = value }
input_target(entity: Entity, value: Float3) { Modifier.get(entity).input_target = value }
target_speed(entity: Entity, value: Num) { Modifier.get(entity).target_speed = value }
time_since_grounded(entity: Entity, value: Num) { Modifier.get(entity).time_since_grounded = value }
is_grounded(entity: Entity, value: Bool) { Modifier.get(entity).is_grounded = value }
movement_active(entity: Entity, value: Bool) { Modifier.get(entity).movement_active = value }
} }
var APIGetter = APIGet.new() var APIGetter = APIGet.new()

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@ -1,2 +1,2 @@
tags = [] tags = []
uuid = "a6edbb1f-6920-484a-9f7f-82485d7054f9" uuid = "6ae99a95-7a4b-4567-858a-27f36837fbfb"

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@ -1,4 +1,4 @@
import "system/first_person_player.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op import "fpkit: system/first_person_player.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op
import "luxe: io" for IO import "luxe: io" for IO
import "luxe: assets" for Strings import "luxe: assets" for Strings
import "luxe: input" for Input import "luxe: input" for Input
@ -18,6 +18,13 @@ class Data {
var jump_impulse: Num = 20 var jump_impulse: Num = 20
var jump_grace_time: Num = 0.1 var jump_grace_time: Num = 0.1
var event_forward: String = "up"
var event_backward: String = "down"
var event_strafe_left: String = "left"
var event_strafe_right: String = "right"
var event_sprint: String = "run"
var event_jump: String = "jump"
#hidden #hidden
var input_target: Float3 = [0, 0, 0] var input_target: Float3 = [0, 0, 0]
@ -35,10 +42,10 @@ class Data {
} }
#api #api
#display = "First-Person Player" #display = "FPKit: First-Person Player"
#desc = "**Player movement system**. Takes the player's input and moves the player's character." #desc = "**Player movement system**. Takes the player's input and moves the player's character."
#icon = "luxe: image/modifier/modifier.svg" #icon = "luxe: image/modifier/modifier.svg"
class PlayerInput is API { class FirstPersonPlayer is API {
set_movement_active(entity: Entity, active: Bool) { set_movement_active(entity: Entity, active: Bool) {
system(entity).movement_active = active system(entity).movement_active = active
} }
@ -60,14 +67,12 @@ class System is Modifier {
_world = world _world = world
} }
#hidden
attach(player: Entity, data: Data) { attach(player: Entity, data: Data) {
if (!Character3D.has(player)) return if (!Character3D.has(player)) return
Character3D.set.speed(player, data.speed_walk) Character3D.set.speed(player, data.speed_walk)
data.target_speed = data.speed_walk data.target_speed = data.speed_walk
} }
#hidden
tick(delta: Num) { tick(delta: Num) {
each {|player: Entity, data: Data| each {|player: Entity, data: Data|
if (!Character3D.has(player)) return if (!Character3D.has(player)) return
@ -87,6 +92,12 @@ class System is Modifier {
data.is_grounded = true data.is_grounded = true
} }
// Get player's movement input
var fore = Input.event_active(data.event_forward, "game") ? -1 : 0
var back = Input.event_active(data.event_backward, "game") ? 1 : 0
var left = Input.event_active(data.event_strafe_left, "game") ? -1 : 0
var right = Input.event_active(data.event_strafe_right, "game") ? 1 : 0
// Turn this into a Float3 of (Left/Right, 0, Forward/Backward) that is relative to the player's facing direction // Turn this into a Float3 of (Left/Right, 0, Forward/Backward) that is relative to the player's facing direction
data.input_target = Math.normalized(Math.mult(Transform.local_dir_to_world(_camera, right + left, 0, fore + back), [1, 0, 1])) data.input_target = Math.normalized(Math.mult(Transform.local_dir_to_world(_camera, right + left, 0, fore + back), [1, 0, 1]))
data.input_target = move_toward_vec(Character3D.get.input(player), data.input_target, data, delta * 6) data.input_target = move_toward_vec(Character3D.get.input(player), data.input_target, data, delta * 6)

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@ -1,2 +1,2 @@
tags = [] tags = []
uuid = "ca5d1912-99bd-483c-8bc2-f76151287ffb" uuid = "0a5ec330-27c1-49b2-855f-c39c9c0ab39b"

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@ -1,2 +0,0 @@
tags = []
uuid = "d23d2a2e-e607-495b-81c6-a0413bbc9ca8"