class Modifier { static id : String { "fpkit: system/first_person_player.modifier" } static system(world: World) : System { World.get_system(world, Modifier.id) } static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) } construct new(world: World) { _world = world _block = World.get_modifier_block(_world, Modifier.id) } world : World { _world } attached_count : Num { Block.count(_block) } init(world: World) : None {} pre(entity: Entity, data) : None {} attach(entity: Entity, data) : None {} detach(entity: Entity, data) : None {} change(entity: Entity, change: ModifierChange) : None {} tick(delta: Num) : None {} internal_tick(delta: Num) : None { } editor_init(world: World) : None {} editor_pre(entity: Entity, data) : None {} editor_attach(entity: Entity, data) : None {} editor_detach(entity: Entity, data) : None {} editor_change(entity: Entity, change: ModifierChange) : None {} editor_tick(delta: Num) : None {} get(entity: Entity) : Data { Mod.get(entity, Modifier.id) } each(fn: Fn) { var count = attached_count for(idx in 0 ... count) { var inst = Block.get_at(_block, idx) var data = Block.instance(_block, inst) var entity = Block.get_handle(_block, inst, HandleTag.entity) fn.call(entity, data) } } each(start: Num, count: Num, fn: Fn) { for(idx in start ... start + count) { var inst = Block.get_at(_block, idx) var data = Block.instance(_block, inst) var entity = Block.get_handle(_block, inst, HandleTag.entity) fn.call(entity, data) } } } class API { static id { Modifier.id } static create(entity: Entity) { Mod.create(Modifier.id, entity) } static has(entity: Entity) { Mod.has(Modifier.id, entity) } static destroy(entity: Entity) { Mod.destroy(Modifier.id, entity) } static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) } static system_in(world: World) : System { World.get_system(world, Modifier.id) } static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) } static count(world: World) : Num { system_in(world).attached_count } static each(world: World, fn: Fn) : System { system_in(world).each(fn) } static get : APIGet { APIGetter } static set : APISet { APISetter } static connect : APIWireConnect { APIWireConnects } static send : APIWireSend { APIWireSends } } class Fields { } import "luxe: world/states" for AState, States, Op #doc="The base class for a state, and our API for accessing it" class State is AState { construct create(in_name: String, in_parent: State) { super(in_name, in_parent) } goto_on(entity: Entity, state: State, wire: Num) { this.goto_on(entity, state, This, wire) } } class APIWireSend { construct new() {} } class APIWireConnect { construct new() {} } class APIGet { construct new() {} } class APISet { construct new() {} } var APIGetter = APIGet.new() var APISetter = APISet.new() var APIWireSends = APIWireSend.new() var APIWireConnects = APIWireConnect.new() import "fpkit: system/first_person_player.modifier" for Data, System import "luxe: world/world" for World, Wire import "luxe: world" for Entity import "luxe: world/modifier" for Modifier as Mod, ModifierChange import "luxe: blocks" for Block import "luxe: io" for HandleTag