110 lines
2.8 KiB
Plaintext
110 lines
2.8 KiB
Plaintext
import "fpkit: system/player_interaction.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op
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import "luxe: io" for IO
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import "luxe: assets" for Assets, Strings
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import "luxe: math" for Math
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import "luxe: input" for Input
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import "luxe: system/camera.modifier" for Camera
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import "luxe: system/physics/physics3D.modifier" for Physics3D
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import "luxe: system/physics/body3D.modifier" for Body3D
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import "luxe: world" for Entity, World, Transform
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import "luxe.project/asset" for Asset
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import "luxe: draw" for Draw, PathStyle
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#block = data
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class Data {
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var event_name: String = "interact"
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var distance: Num = 1.3
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#hidden
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var is_active: Bool = true
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#hidden
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var camera: Handle = 0
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#hidden
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var seen_interaction: Handle = 0
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}
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#api
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#display = "FPKit: Player Interaction"
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#desc = "**Lets player use interactive entities**. Handles events when the player looks at, looks away from, or presses the Use key on an entity."
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#icon = "luxe: image/modifier/modifier.svg"
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class PlayerInteraction is API {
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//add public facing API here
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}
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#system
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#phase(on, tick)
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class System is Modifier {
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//required atm
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construct new(world: World) { super(world) }
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init(world: World) {
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Log.print("init `%(This)` in world `%(world)`")
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_world = world
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_drawing = Draw.create(World.render_set(world))
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_style = PathStyle.new()
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_style.color = [0.5, 0.5, 0.5, 1]
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_style.thickness = 0.001
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}
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#hidden
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attach(player: Entity, data: Data) {
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Log.print("attached to `%(Entity.name(player))` `%(player)` - `%(This)`")
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data.camera = Camera.get_default(_world)
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Log.print("Camera Found: %(data.camera != null) / %(Entity.name(data.camera))")
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// if (!Physics3D.has(_world)) {
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Physics3D.create_in(_world)
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// }
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}
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#hidden
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detach(player: Entity, data: Data) {
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Log.print("detached from `%(Entity.name(player))` `%(player)` - `%(This)`")
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}
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#hidden
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tick(delta: Num) {
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each {|player: Entity, data: Data|
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if (!data.is_active) return
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if (Input.event_began(data.event_name)) {
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Log.print("[[ USE ]]")
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}
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var cam_pos = Transform.get_pos_world(data.camera)
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var look_dir = Transform.local_dir_to_world(data.camera, 0, 0, -1)
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var look_pos = Math.add(cam_pos, look_dir)
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var did_hit: Bool = false
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var hits = Physics3D.cast_ray(_world, cam_pos, look_dir, data.distance)
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var last_seen = data.seen_interaction
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data.seen_interaction = 0
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for (hit: CastRayResult in hits) {
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if (hit.body_entity == player) continue
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if (Body3D.get.is_sensor(hit.body_entity)) continue
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did_hit = true
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data.seen_interaction = hit.body_entity
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if (hit.body_entity != last_seen) {
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Log.print("Entity Seen: %(Entity.name(hit.body_entity))")
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}
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look_pos = hit.pos
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break
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}
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_style.color = did_hit ? [0.2, 1, 0.2, 1] : [1, 0.2, 0.2, 1]
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Draw.sphere3D_slice(_drawing, look_pos, [0.1, 0.1], 0, 360, 8, _style)
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Draw.commit(_drawing)
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}
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}
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} |