Adjusted player height, jumping height, player can run/walk, map adjustments
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@ -35,7 +35,7 @@ class Game is Ready {
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Camera.set3D(camera, 85, width/height, 0.01, 500)
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Transform.link(camera, _player, TransformLinkAction.reset_local)
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Transform.set_pos_y(camera, 0.6)
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Transform.set_pos_y(camera, 1.7)
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Input.set_mouse_capture(true)
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Input.set_mouse_visible(false)
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@ -54,6 +54,8 @@ class Game is Ready {
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IO.shutdown()
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}
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// _debug_cam.tick(delta)
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} //tick
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} //Game
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