Adjusted player height, jumping height, player can run/walk, map adjustments
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7
models/cube.obj.assets/Material.material.lx
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7
models/cube.obj.assets/Material.material.lx
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material = {
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basis = "func_luxe: basis/mesh.textured"
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inputs = {
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image.image = "func_luxe: texture_default/grid.wall"
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mesh.color = [0.8 0.8 0.8 1] // mesh.color
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} // inputs
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} // material
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models/cube.obj.assets/Material.material.lx.meta.lx
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models/cube.obj.assets/Material.material.lx.meta.lx
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tags = []
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uuid = "fa262eb3-258d-4846-b67f-53b98d977cfa"
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models/cube.obj.assets/folder.meta.lx
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models/cube.obj.assets/folder.meta.lx
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tags = []
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uuid = "06d8552b-92b1-40e3-90af-80eba068e92b"
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