Adjusted player height, jumping height, player can run/walk, map adjustments

This commit is contained in:
2025-07-01 15:35:34 -07:00
parent 39b951463e
commit 125006cf2b
65 changed files with 1971 additions and 1264 deletions

View File

@ -67,12 +67,13 @@ class API {
class Fields {
static acceleration : String { "acceleration" }
static decelleration : String { "decelleration" }
static speed_run : String { "speed_run" }
static speed_walk : String { "speed_walk" }
static ground_check_dist : String { "ground_check_dist" }
static jump_impulse : String { "jump_impulse" }
static jump_force : String { "jump_force" }
static jump_force_falloff : String { "jump_force_falloff" }
static jump_grace_time : String { "jump_grace_time" }
static input_target : String { "input_target" }
static target_speed : String { "target_speed" }
static time_since_grounded : String { "time_since_grounded" }
static is_grounded : String { "is_grounded" }
}
@ -96,12 +97,13 @@ class APIGet {
construct new() {}
acceleration(entity: Entity) : Num { Modifier.get(entity).acceleration }
decelleration(entity: Entity) : Num { Modifier.get(entity).decelleration }
speed_run(entity: Entity) : Num { Modifier.get(entity).speed_run }
speed_walk(entity: Entity) : Num { Modifier.get(entity).speed_walk }
ground_check_dist(entity: Entity) : Num { Modifier.get(entity).ground_check_dist }
jump_impulse(entity: Entity) : Num { Modifier.get(entity).jump_impulse }
jump_force(entity: Entity) : Num { Modifier.get(entity).jump_force }
jump_force_falloff(entity: Entity) : Num { Modifier.get(entity).jump_force_falloff }
jump_grace_time(entity: Entity) : Num { Modifier.get(entity).jump_grace_time }
input_target(entity: Entity) : Float3 { Modifier.get(entity).input_target }
target_speed(entity: Entity) : Num { Modifier.get(entity).target_speed }
time_since_grounded(entity: Entity) : Num { Modifier.get(entity).time_since_grounded }
is_grounded(entity: Entity) : Bool { Modifier.get(entity).is_grounded }
}
@ -110,12 +112,13 @@ class APISet {
construct new() {}
acceleration(entity: Entity, value: Num) { Modifier.get(entity).acceleration = value }
decelleration(entity: Entity, value: Num) { Modifier.get(entity).decelleration = value }
speed_run(entity: Entity, value: Num) { Modifier.get(entity).speed_run = value }
speed_walk(entity: Entity, value: Num) { Modifier.get(entity).speed_walk = value }
ground_check_dist(entity: Entity, value: Num) { Modifier.get(entity).ground_check_dist = value }
jump_impulse(entity: Entity, value: Num) { Modifier.get(entity).jump_impulse = value }
jump_force(entity: Entity, value: Num) { Modifier.get(entity).jump_force = value }
jump_force_falloff(entity: Entity, value: Num) { Modifier.get(entity).jump_force_falloff = value }
jump_grace_time(entity: Entity, value: Num) { Modifier.get(entity).jump_grace_time = value }
input_target(entity: Entity, value: Float3) { Modifier.get(entity).input_target = value }
target_speed(entity: Entity, value: Num) { Modifier.get(entity).target_speed = value }
time_since_grounded(entity: Entity, value: Num) { Modifier.get(entity).time_since_grounded = value }
is_grounded(entity: Entity, value: Bool) { Modifier.get(entity).is_grounded = value }
}