Adjusted player height, jumping height, player can run/walk, map adjustments
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2
trenchbroom/entity_defs/folder.meta.lx
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2
trenchbroom/entity_defs/folder.meta.lx
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tags = []
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uuid = "28a710c0-9247-48ad-a9d5-54a54fbf84a4"
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36
trenchbroom/entity_defs/player_start.entity_def.lx
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36
trenchbroom/entity_defs/player_start.entity_def.lx
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entity_def = {
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classname = "player_start"
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editor = {
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class_type = "PointClass"
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description = "A location where the player can spawn."
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internal_only = false
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class_properties = []
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meta_properties = [
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["size", [-8 -8 0 8 8 52]]
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]
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}
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game = { // The entity created from this
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prototype = ""
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modifiers = [
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{
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type = "luxe: system/mesh.modifier"
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mesh = "&MESH&"
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material = "func_luxe: texture_default/textured"
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}
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{
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type = "luxe: system/physics/body3D.modifier"
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}
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{
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type = "luxe: system/physics/mesh_collider3D.modifier"
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mesh = "&MESH_COL&"
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body = [
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"&ENTITY_UUID&"
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] // body
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}
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{
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type = "luxe: system/tags.modifier"
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tags = [ "player_start" ]
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}
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]
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}
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}
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tags = []
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uuid = "57ef08b6-753d-47b5-af82-3ec2c327ecbb"
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