Refactored player controls into PlayerInput class
This commit is contained in:
@ -10,6 +10,8 @@ input = {
|
||||
right = { keys = ["key_d", "right"] }
|
||||
up = { keys = ["key_w", "up"] }
|
||||
down = { keys = ["key_s", "down"] }
|
||||
|
||||
run = { keys = ["lshift"] }
|
||||
|
||||
jump = {
|
||||
keys = ["space"]
|
||||
|
||||
Reference in New Issue
Block a user