Committed start of project

This commit is contained in:
2025-06-18 08:42:54 -07:00
parent 41161b443f
commit 52ebf82e0a
639 changed files with 8834 additions and 15 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
# Image Files
*.png filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.cube filter=lfs diff=lfs merge=lfs -text
*.CUBE filter=lfs diff=lfs merge=lfs -text
*.cubemap filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.svg filter=lfs diff=lfs merge=lfs -text
# Audio Files
*.ogg filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mid filter=lfs diff=lfs merge=lfs -text
*.bank filter=lfs diff=lfs merge=lfs -text
# 3D Art Files
*.blend filter=lfs diff=lfs merge=lfs -text
*.ma filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.FBX filter=lfs diff=lfs merge=lfs -text
*.ztl filter=lfs diff=lfs merge=lfs -text
*.spp filter=lfs diff=lfs merge=lfs -text
*.vfx filter=lfs diff=lfs merge=lfs -text
*.glb filter=lfs diff=lfs merge=lfs -text
*.gltf filter=lfs diff=lfs merge=lfs -text
# Misc Files
*.zip filter=lfs diff=lfs merge=lfs -text
*.bundle filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.ilk filter=lfs diff=lfs merge=lfs -text
*.pdb filter=lfs diff=lfs merge=lfs -text
*.chm filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.pcache filter=lfs diff=lfs merge=lfs -text
*.root filter=lfs diff=lfs merge=lfs -text
*.db filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.a filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.avi filter=lfs diff=lfs merge=lfs -text
*.bc filter=lfs diff=lfs merge=lfs -text
*.bin filter=lfs diff=lfs merge=lfs -text
*.anim filter=lfs diff=lfs merge=lfs -text
*.so filter=lfs diff=lfs merge=lfs -text
*.dict filter=lfs diff=lfs merge=lfs -text
*.pyd filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
*.map filter=lfs diff=lfs merge=lfs -text
*.lmp filter=lfs diff=lfs merge=lfs -text
*.res filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.ase filter=lfs diff=lfs merge=lfs -text
*.aseprite filter=lfs diff=lfs merge=lfs -text

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# ---> Godot # OS cache files
# Godot 4+ specific ignores */.DS_Store
.godot/ .DS_Store
.DS_Store?
*/thumbs.db
thumbs.db
.thumbs.db?
# Godot-specific ignores # Luxe cache files
.import/ bin/
export.cfg .luxe/
export_presets.cfg _luxe.data/
_luxe.deploy/
# Imported translations (automatically generated from CSV files) *.trace
*.translation log.txt
log.*.txt
# Mono-specific ignores .log.txt
.mono/ .log.*.txt
data_*/
mono_crash.*.json
# Misc cache files
.vscode/

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{
"folders": [
{
"path": "."
}
],
"settings": {}
}

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import "luxe: world" for World, Entity, Transform, Sprite, Values, Tags, Camera, Scene, Body3D
import "luxe: draw" for Draw, PathStyle
import "luxe: input" for Input, Key
import "luxe: assets" for Assets
import "luxe: asset" for Asset
import "luxe: math" for Math
import "luxe: io" for IO
import "luxe: system/physics/box_collider3D.modifier" for BoxCollider3D
import "camera: editor" for EditorCamera
import "outline/ready" for Ready
class Game is Ready {
var opened_level: Bool = false
construct ready() {
super("ready! %(width) x %(height) @ %(scale)x")
Transform.set_pos(camera, 0, 1, 4)
Transform.set_euler_x(camera, -0.25)
set_use_debug_camera(true)
_debug_cam = EditorCamera.new(world, camera, "any")
_debug_cam.speed = 1
// Bandage fix for a bug where Jolt with crash the
// game if you load a scene with a collider when
// the world has zero mass. So here, I explicitly
// make a collider to give the world mass.
var mass_fix = Entity.create(world)
Log.print("Created mass_fix: %(Entity.get_uuid(mass_fix))")
Scene.create(world, Asset.scene("scene/arena01"))
// Entity.destroy(mass_fix)
} //ready
tick(delta: Num) {
if(Input.key_state_released(Key.escape)) {
IO.shutdown()
}
if (Input.key_state_released(Key.key_o) && !opened_level) {
Scene.create(world, Asset.scene("scene/map_load"))
opened_level = true
}
if (_using_debug_cam) {
_debug_cam.tick(delta)
}
} //tick
set_use_debug_camera(use_debug: Bool) {
_using_debug_cam = use_debug
Input.set_mouse_capture(!use_debug)
Input.set_mouse_visible(use_debug)
}
} //Game

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uuid = "f2fa87b3-8cf3-43c8-a731-0b5b00ad384c"

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image = {
format = "rgba8Unorm"
generate_mipmaps_at_load = false
source = "icon.png"
} // image

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tags = []
uuid = "63743be9-b727-47c6-bfa9-cf2af7e14cc5"

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tags = []
uuid = "b6a311f3-5555-469f-a5ee-03f24ec43157"

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//This file is generated. Do not edit directly
import "luxe: assets" for Assets, Strings
import "luxe: blocks" for Block
import "luxe: type/anim.asset" for AnimDesc
import "luxe: type/asset.meta.asset" for AssetMeta
import "luxe: type/audio.asset" for AudioDesc
import "luxe: type/basis.asset" for Basis
import "luxe: type/audio.bus.asset" for AudioBusMeta
import "luxe: type/clip.asset" for ClipDesc
import "luxe: type/compute.asset" for Compute
import "func_luxe: type/entity_def.asset" for EntityDef
import "luxe: type/font.face.asset" for FaceDesc
import "luxe: type/font.asset" for FontDesc
import "func_luxe: type/game_config.asset" for GameConfig
import "luxe: type/mesh.asset" for MeshDesc
import "luxe: type/scene.asset" for SceneDesc
import "luxe: type/skeleton.asset" for SkeletonDesc
import "luxe: type/stage.asset" for StageDesc
import "luxe: type/text.style.asset" for TextStyle
import "luxe: type/tiles.asset" for TilesDesc
import "luxe: type/tiles.brush.asset" for TilesBrush
import "luxe: type/tiles.visual.asset" for TilesVisualDesc
class AssetType {
static anim { "luxe: type/anim.asset" }
static anim_track { "luxe: type/anim.track.asset" }
static asset_meta { "luxe: type/asset.meta.asset" }
static atlas { "luxe: type/atlas.asset" }
static audio { "luxe: type/audio.asset" }
static basis { "luxe: type/basis.asset" }
static block { "luxe: type/block.asset" }
static block_def { "luxe: type/block_def.asset" }
static bus { "luxe: type/audio.bus.asset" }
static clip { "luxe: type/clip.asset" }
static compute { "luxe: type/compute.asset" }
static entity { "luxe: type/entity.asset" }
static entity_def { "func_luxe: type/entity_def.asset" }
static face { "luxe: type/font.face.asset" }
static font { "luxe: type/font.asset" }
static game_config { "func_luxe: type/game_config.asset" }
static image { "luxe: type/image.asset" }
static material { "luxe: type/material.asset" }
static mesh { "luxe: type/mesh.asset" }
static mesh_preset { "luxe: type/mesh.preset.asset" }
static modifier { "luxe: type/modifier.asset" }
static physics { "luxe: type/physics.asset" }
static pose_node { "luxe: type/pose_node.asset" }
static prototype { "luxe: type/prototype.asset" }
static scene { "luxe: type/scene.asset" }
static skeleton { "luxe: type/skeleton.asset" }
static stage { "luxe: type/stage.asset" }
static task { "luxe: type/task.asset" }
static text_style { "luxe: type/text.style.asset" }
static tiles { "luxe: type/tiles.asset" }
static tiles_brush { "luxe: type/tiles.brush.asset" }
static tiles_visual { "luxe: type/tiles.visual.asset" }
}
class AssetGetAPI {
construct new() {}
#asset_type(arg = "asset_id", subtype= "anim")
anim(asset_id: String) : AnimDesc { Asset.instance(AssetType.anim, asset_id) }
#asset_type(arg = "asset_id", subtype= "asset_meta")
asset_meta(asset_id: String) : AssetMeta { Asset.instance(AssetType.asset_meta, asset_id) }
#asset_type(arg = "asset_id", subtype= "audio")
audio(asset_id: String) : AudioDesc { Asset.instance(AssetType.audio, asset_id) }
#asset_type(arg = "asset_id", subtype= "basis")
basis(asset_id: String) : Basis { Asset.instance(AssetType.basis, asset_id) }
#asset_type(arg = "asset_id", subtype= "bus")
bus(asset_id: String) : AudioBusMeta { Asset.instance(AssetType.bus, asset_id) }
#asset_type(arg = "asset_id", subtype= "clip")
clip(asset_id: String) : ClipDesc { Asset.instance(AssetType.clip, asset_id) }
#asset_type(arg = "asset_id", subtype= "compute")
compute(asset_id: String) : Compute { Asset.instance(AssetType.compute, asset_id) }
#asset_type(arg = "asset_id", subtype= "entity_def")
entity_def(asset_id: String) : EntityDef { Asset.instance(AssetType.entity_def, asset_id) }
#asset_type(arg = "asset_id", subtype= "face")
face(asset_id: String) : FaceDesc { Asset.instance(AssetType.face, asset_id) }
#asset_type(arg = "asset_id", subtype= "font")
font(asset_id: String) : FontDesc { Asset.instance(AssetType.font, asset_id) }
#asset_type(arg = "asset_id", subtype= "game_config")
game_config(asset_id: String) : GameConfig { Asset.instance(AssetType.game_config, asset_id) }
#asset_type(arg = "asset_id", subtype= "mesh")
mesh(asset_id: String) : MeshDesc { Asset.instance(AssetType.mesh, asset_id) }
#asset_type(arg = "asset_id", subtype= "scene")
scene(asset_id: String) : SceneDesc { Asset.instance(AssetType.scene, asset_id) }
#asset_type(arg = "asset_id", subtype= "skeleton")
skeleton(asset_id: String) : SkeletonDesc { Asset.instance(AssetType.skeleton, asset_id) }
#asset_type(arg = "asset_id", subtype= "stage")
stage(asset_id: String) : StageDesc { Asset.instance(AssetType.stage, asset_id) }
#asset_type(arg = "asset_id", subtype= "text_style")
text_style(asset_id: String) : TextStyle { Asset.instance(AssetType.text_style, asset_id) }
#asset_type(arg = "asset_id", subtype= "tiles")
tiles(asset_id: String) : TilesDesc { Asset.instance(AssetType.tiles, asset_id) }
#asset_type(arg = "asset_id", subtype= "tiles_brush")
tiles_brush(asset_id: String) : TilesBrush { Asset.instance(AssetType.tiles_brush, asset_id) }
#asset_type(arg = "asset_id", subtype= "tiles_visual")
tiles_visual(asset_id: String) : TilesVisualDesc { Asset.instance(AssetType.tiles_visual, asset_id) }
}
var AssetGet = AssetGetAPI.new()
class AssetAddAPI {
construct new() {}
anim(asset_id: String) : AnimDesc { Asset.add(AssetType.anim, asset_id) }
asset_meta(asset_id: String) : AssetMeta { Asset.add(AssetType.asset_meta, asset_id) }
audio(asset_id: String) : AudioDesc { Asset.add(AssetType.audio, asset_id) }
basis(asset_id: String) : Basis { Asset.add(AssetType.basis, asset_id) }
bus(asset_id: String) : AudioBusMeta { Asset.add(AssetType.bus, asset_id) }
clip(asset_id: String) : ClipDesc { Asset.add(AssetType.clip, asset_id) }
compute(asset_id: String) : Compute { Asset.add(AssetType.compute, asset_id) }
entity_def(asset_id: String) : EntityDef { Asset.add(AssetType.entity_def, asset_id) }
face(asset_id: String) : FaceDesc { Asset.add(AssetType.face, asset_id) }
font(asset_id: String) : FontDesc { Asset.add(AssetType.font, asset_id) }
game_config(asset_id: String) : GameConfig { Asset.add(AssetType.game_config, asset_id) }
mesh(asset_id: String) : MeshDesc { Asset.add(AssetType.mesh, asset_id) }
scene(asset_id: String) : SceneDesc { Asset.add(AssetType.scene, asset_id) }
skeleton(asset_id: String) : SkeletonDesc { Asset.add(AssetType.skeleton, asset_id) }
stage(asset_id: String) : StageDesc { Asset.add(AssetType.stage, asset_id) }
text_style(asset_id: String) : TextStyle { Asset.add(AssetType.text_style, asset_id) }
tiles(asset_id: String) : TilesDesc { Asset.add(AssetType.tiles, asset_id) }
tiles_brush(asset_id: String) : TilesBrush { Asset.add(AssetType.tiles_brush, asset_id) }
tiles_visual(asset_id: String) : TilesVisualDesc { Asset.add(AssetType.tiles_visual, asset_id) }
}
var AssetAdd = AssetAddAPI.new()
class Asset {
#hidden
static add(type_id: String, asset_id: String) {
var block = Assets.get_block(type_id)
if(!Block.valid(block)) return null
var inst = Block.add(block, Strings.add(asset_id))
return Block.instance(block, inst)
}
#hidden
static instance(type_id: String, asset_id: String) {
var block = Assets.get_block(type_id)
if(!Block.valid(block)) return null
var inst = Block.get(block, Strings.add(asset_id))
return Block.instance(block, inst)
}
static get : AssetGetAPI { AssetGet }
static add : AssetAddAPI { AssetAdd }
#asset_type(arg = "asset_id", subtype= "anim")
static anim(asset_id: String) : Num { Assets.get_handle(AssetType.anim, asset_id) }
#asset_type(arg = "asset_id", subtype= "atlas")
static atlas(asset_id: String) : Num { Assets.get_handle(AssetType.atlas, asset_id) }
#asset_type(arg = "asset_id", subtype= "audio")
static audio(asset_id: String) : Num { Assets.get_handle(AssetType.audio, asset_id) }
#asset_type(arg = "asset_id", subtype= "bus")
static bus(asset_id: String) : Num { Assets.get_handle(AssetType.bus, asset_id) }
#asset_type(arg = "asset_id", subtype= "clip")
static clip(asset_id: String) : Num { Assets.get_handle(AssetType.clip, asset_id) }
#asset_type(arg = "asset_id", subtype= "compute")
static compute(asset_id: String) : Num { Assets.get_handle(AssetType.compute, asset_id) }
#asset_type(arg = "asset_id", subtype= "face")
static face(asset_id: String) : Num { Assets.get_handle(AssetType.face, asset_id) }
#asset_type(arg = "asset_id", subtype= "font")
static font(asset_id: String) : Num { Assets.get_handle(AssetType.font, asset_id) }
#asset_type(arg = "asset_id", subtype= "prototype")
static prototype(asset_id: String) : Num { Assets.get_handle(AssetType.prototype, asset_id) }
#asset_type(arg = "asset_id", subtype= "scene")
static scene(asset_id: String) : Num { Assets.get_handle(AssetType.scene, asset_id) }
#asset_type(arg = "asset_id", subtype= "skeleton")
static skeleton(asset_id: String) : Num { Assets.get_handle(AssetType.skeleton, asset_id) }
#asset_type(arg = "asset_id", subtype= "stage")
static stage(asset_id: String) : Num { Assets.get_handle(AssetType.stage, asset_id) }
#asset_type(arg = "asset_id", subtype= "task")
static task(asset_id: String) : Num { Assets.get_handle(AssetType.task, asset_id) }
#asset_type(arg = "asset_id", subtype= "text_style")
static text_style(asset_id: String) : Num { Assets.get_handle(AssetType.text_style, asset_id) }
#asset_type(arg = "asset_id", subtype= "tiles")
static tiles(asset_id: String) : Num { Assets.get_handle(AssetType.tiles, asset_id) }
#asset_type(arg = "asset_id", subtype= "tiles_brush")
static tiles_brush(asset_id: String) : Num { Assets.get_handle(AssetType.tiles_brush, asset_id) }
#asset_type(arg = "asset_id", subtype= "tiles_visual")
static tiles_visual(asset_id: String) : Num { Assets.get_handle(AssetType.tiles_visual, asset_id) }
}

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tags = []
uuid = "7d225758-5de5-450e-aa9a-5a57708ba55d"

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[
{ "002f1512-c6d3-45f4-abb5-74e2453377fd" = "textures/env_lo/tex_tile_green_01.png" }
{ "005db379-4b0d-4441-bd8b-84e5ece6cca1" = "textures/env_lo/tex_road_cross_03.image.lx" }
{ "024a2470-dbba-48c4-a4de-6c7decc4d1e6" = "textures/env_lo/tex_road_plain_02.image.lx" }
{ "0250d9b6-0dc7-4686-8e57-dd16173067ad" = "luxe: system/physics/body3D.modifier.api.wren" }
{ "0291dbd8-b336-4c79-95ef-cf6d8e9d31da" = "luxe: system/physics/box_collider3D.modifier.api.wren" }
{ "02bfd5da-bb3a-4f24-80f9-0d7de8a39786" = "func_luxe: entity_def/" }
{ "02e3e5a9-5b48-4567-b78d-5dfd2b467202" = "textures/env_lo/tex_metal_red_01.png" }
{ "033dde8b-03a7-47ed-aa55-de60d60688f6" = "luxe: asset/import/" }
{ "03535b28-2f12-484d-b8fc-7269150e1f91" = "textures/env_lo/tex_wood_grain_01.tres" }
{ "037d00e2-eef4-4a49-b259-2f5f62b767be" = "luxe: material_basis/line.material_basis.lx" }
{ "03f432ec-f0c1-4bfe-b2ae-00ca3729eaa9" = "luxe: image/folder-open.svg" }
{ "04b8ffa3-250c-4b2d-8bea-d0e8205bbc7f" = "luxe: ui/editor.panel.modifier.values.part.ui.lx" }
{ "04fcd91d-fb32-4ec5-8f98-5579aee81766" = "luxe: type/mesh.gltf.asset.wren" }
{ "050526f1-c8b3-4a16-a7a7-1a79e28fedc6" = "textures/env_lo/tex_glass_02.png" }
{ "0579fdb3-98d9-4bd0-979d-6bfb535c7cf9" = "textures/env_lo/tex_brick_01.tres" }
{ "059537f0-2f76-4d90-8ad7-d729b44fd258" = "luxe: ui/" }
{ "05c3eeac-12bf-436a-ba37-e828cf78851d" = "luxe: asset/import/sprite.import.wren" }
{ "05cfe187-776c-4deb-9e2e-28e39afaf6ec" = "textures/env_lo/tex_road_side_01.png.import" }
{ "06990a88-1087-46f3-b299-fcfed1e36fac" = "func_luxe: texture_default/" }
{ "069dff70-b52a-40c0-985c-86cff46afe63" = "luxe: system/physics/capsule_collider3D.modifier.wren" }
{ "07048dcb-47e3-4deb-b796-ea837802c744" = "luxe: type/image.tga.asset.wren" }
{ "07a0739b-2daa-4a32-9285-8b94ec301776" = "textures/env_lo/tex_road_stairs_01.png" }
{ "07a0abff-3e69-4316-b148-8584d67e0ea5" = "textures/env_lo/tex_brick_06.tres" }
{ "07ae95c4-5b6f-4acc-87b7-b53c9524bd7a" = "textures/env_lo/tex_fence_chain_01.png.import" }
{ "07bffdda-b1f3-4c9c-97a5-cc20db1547a3" = "textures/env_lo/tex_painted_eggshell.png.import" }
{ "07f3f923-bd72-4e65-b507-4260d8017f02" = "luxe: world/modifier.wren" }
{ "08528104-f58c-402e-a3f6-9b09d3f3f6e8" = "textures/env_lo/tex_metal_midgray_slats.tres" }
{ "085d13ee-73c2-40bf-9325-4bdab3e1083b" = "textures/env_lo/tex_metal_midgray_slats.image.lx" }
{ "08f4674f-3fdb-4492-95ad-3156c03235c4" = "luxe: build/" }
{ "098e5847-bd2a-448f-bffb-d1d54fc3d512" = "textures/env_lo/tex_tile_03.image.lx" }
{ "09a2385b-82e1-4d2a-ad3c-7367cea5a3c6" = "luxe: asset/import/image.import.ui.lx" }
{ "0ab0e0ed-ed1e-44c8-9f89-8ed95ffb9310" = "luxe: build/wrenalyzer/" }
{ "0ace93b7-0a85-4e6f-847e-3e7b8d4bba3a" = "textures/env_lo/tex_billboard_02.png" }
{ "0b1d217b-03b7-46ff-9d01-5c2980e64b05" = "luxe: build/inputs.wren" }
{ "0b282a57-d2cb-4415-8628-149a4af40a55" = "luxe: type/audio.bus.asset.wren" }
{ "0b2ef5f2-50a9-461e-8aa5-41be5fdee1e7" = "textures/env_lo/tex_tile_06.image.lx" }
{ "0b56e6d0-a5d3-4559-bd61-288eb25b12be" = "luxe: material_basis/ui_font.material_basis.lx" }
{ "0c3ccaef-977d-40b3-9dd2-7a4cd7e995b1" = "outline/settings.settings.lx" }
{ "0cace1c8-75fd-4010-911f-f599db9f5c98" = "luxe: string/" }
{ "0d54244a-34fd-4580-b545-c99abbd75a35" = "textures/env_lo/tex_metal_09.image.lx" }
{ "0d7c7bd5-8fbb-45d9-b377-f8dfbf32f159" = "luxe: image/modifier/skeleton.svg" }
{ "0d9ad076-2699-4199-b0eb-274a4430574a" = "textures/env_lo/tex_road_cross_01.png.import" }
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{ "f0df65cb-d3fb-490d-846b-ea26f8b98667" = "luxe: material_basis/pixel_font.material_basis.lx" }
{ "f1444e27-562c-4bfc-a5c5-d5eb6030adda" = "luxe: image/duplicate.svg" }
{ "f16e4a64-940a-4716-9cc8-7cbb3df8c12c" = "textures/env_lo/tex_road_plain_01.png" }
{ "f1bb4dcb-2449-44d4-941b-e3286f0ac0d9" = "luxe: build/atlases.wren" }
{ "f260c6df-1de7-460c-a4c0-ab8e3f041ed2" = "func_luxe: presets/project.mesh_preset.wren" }
{ "f2804903-15d7-4212-aebd-1c21877cdbfb" = "prototype/" }
{ "f2fa87b3-8cf3-43c8-a731-0b5b00ad384c" = "game.wren" }
{ "f34f63da-ee68-4558-9d32-150513b6fbda" = "textures/env_lo/tex_tile_09.png.import" }
{ "f3c645a2-92ee-4f11-ae22-0e5835cc1a7e" = "luxe: material/sprite.solid.material.lx" }
{ "f3e26d6e-6689-4f79-b677-e8313d84d291" = "textures/env_lo/tex_road_stairs_01.image.lx" }
{ "f40ee43a-9221-4fa1-8c78-91ae7be3c130" = "luxe: type/stage.asset.wren" }
{ "f4382d3d-6de1-449a-9b5e-377526804ef4" = "textures/env_lo/tex_metal_midgray_01.png" }
{ "f43fda0a-20fb-420d-b18a-f0a1c27b68ed" = "luxe: image/modifier/modifier.svg" }
{ "f4c54092-1eda-4adf-a2a2-8855528015ad" = "textures/env_lo/tex_tile_green_03.png.import" }
{ "f5306854-d080-4fcf-8913-058a6b4ecca2" = "textures/env_lo/tex_metal_midgray_01.image.lx" }
{ "f543f20b-c74b-4dfa-845b-2af14b707afe" = "textures/env_lo/tex_metal_midgray_01.tres" }
{ "f5ce8dd7-3ae3-49e2-9762-e33425d19e07" = "luxe: world/states.wren" }
{ "f5d942e8-59b5-4eec-a1e9-77f88ea95739" = "maps/arena_01_0_worldspawn.obj.assets/env_lo/tex_road_side_01.material.lx" }
{ "f5e1347d-c4dc-4a90-b6eb-c8a387fa8f79" = "luxe: system/physics/body3D.modifier.wren" }
{ "f6663667-59d2-4f63-85e5-bf290a01f669" = "luxe: build/scenes.wren" }
{ "f66e09d1-e649-47a0-9f54-b768978996ff" = "luxe: type/script.asset.wren" }
{ "f6e27f3a-da7d-4e90-a56c-173c75389372" = "luxe: build/skeletons.wren" }
{ "f6eb7e87-792e-4735-86d7-0096ac3a1958" = "luxe: ui/editor.panel.anim.transform.settings.ui.lx" }
{ "f6f2c83f-d655-43f6-bae8-e7e4fcc9613b" = "scene/arena01.scene/instance-VS3.instance/" }
{ "f7ffdb7c-83f4-4273-b92b-5a732c88b2c7" = "luxe: image/modifier/anim.svg" }
{ "f82cf17c-39bd-4ed2-9a4b-247413135417" = "textures/env_lo/tex_painted_eggshell.png" }
{ "f95e2804-8cde-4227-a45e-641b2ec3a7d7" = "textures/env_lo/tex_tile_04.image.lx" }
{ "f9633aae-352d-4bcd-97a3-af037603b9e5" = "luxe: modifier/mesh.wren" }
{ "f98af7ca-5963-4573-b6c3-5e22d829a514" = "maps/arena_01.map" }
{ "f9e66309-610d-4982-b5df-cd0bb2a072e0" = "textures/env_lo/tex_glass_01.tres" }
{ "fa137ab3-da29-437a-9dfd-7f87b1ab6ea0" = "func_luxe: core/surface_gatherer.wren" }
{ "fac39060-d484-4269-83b7-e81d91866ab9" = "luxe: world/" }
{ "fb606a2a-2b1b-4f70-bf36-0f1b4284f186" = "luxe: world/world.wren" }
{ "fbdb00ff-30b6-437c-b32c-1616621442d9" = "textures/env_lo/tex_tile_tan_03.png.import" }
{ "fc150757-6536-4b94-971a-696ab7d7f5ab" = "luxe: ui/world.wren" }
{ "fc68b27b-561e-4002-87c3-1e9b7a80b444" = "luxe: modifier/sprite.wren" }
{ "fcbf33f0-4e74-4763-8a52-bbd475dc44a4" = "func_luxe: texture_default/grid.wall.image.lx" }
{ "fd317e8b-fd5b-41d4-a20d-02be95fafe6e" = "luxe: audio.wren" }
{ "fd448298-5124-46f9-891d-812575930979" = "textures/env_lo/tex_metal_black_01.image.lx" }
{ "fd4f72a6-b1d9-44ce-b786-6165e55cf564" = "textures/env_lo/tex_walk_yellow_01.tres" }
{ "fd88e0b7-8e4f-4bdd-891c-b5595334ab89" = "textures/env_lo/tex_tile_green_02.image.lx" }
{ "fd91f7fd-dc54-4ac1-bcfc-59ffa5997574" = "luxe: system/nav.modifier.wren" }
{ "fd9bb50e-f11b-46e4-96b6-7b0583f2ae17" = "luxe: image/luxe.char.image.lx" }
{ "fd9cd40e-748a-4667-9d2b-19942deb67a0" = "textures/env_lo/tex_painted_eggshell.tres" }
{ "fe259501-25db-4b8d-a8bf-8531ff7b222c" = "textures/env_lo/tex_roadside_03.png.import" }
{ "fe747c07-b68a-4f70-89e0-68770c98093f" = "luxe: modifier/text.wren" }
{ "fe812f31-62f3-4c19-89ad-0ba87c12606a" = "luxe: material_basis/ui_mask.material_basis.lx" }
{ "fe86391d-5703-45b7-9ded-bb4fd9609870" = "luxe: ui/field/vector.wren" }
{ "feb825cd-f789-4a93-91f0-98b6c435106f" = "textures/env_lo/tex_painted_black.image.lx" }
{ "fedec408-7c16-4cc7-8d85-09e3d8b0f3e0" = "func_luxe: fgd/" }
{ "fef9df70-b036-4ef4-a3dc-667036646d22" = "luxe: templates/" }
{ "ff137c6d-5842-4cdf-a6a3-8c57180a5823" = "luxe: project/" }
{ "ff20f717-0917-4ca5-9294-71babfedde62" = "luxe: system/wires.modifier.api.wren" }
{ "ff91357f-6d37-42ed-83c8-910ae7de60ad" = "textures/env_lo/tex_metal_darkgray_01.png" }
]

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tags = []
uuid = "c7ae419c-874f-4c25-ad45-de9c91d3461a"

2
luxe.project/ignore Normal file
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preview.png
QuenchTreeArboretum.code-workspace

5
luxe.project/modules.lx Normal file
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modules = {
luxe = "2025.6.2"
func_luxe = "dev"
camera = "1.0.6"
} // modules

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luxe.project/refs.lx Normal file
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[
{
references = [
"f5d942e8-59b5-4eec-a1e9-77f88ea95739"
"67eb5fb0-6c76-44cd-a029-de89a3769dfa"
"524b1d81-e692-4a72-8b75-02f6f1e869cc"
"564f64c5-8a4b-461c-ae0c-e7ef84df2817"
"90464f06-fcdc-4327-83b2-e73651f7fd97"
"2ab8ff46-3921-47b8-8fe1-0af7a598428d"
"c6894c25-a77b-43ac-b097-5c3cd318ef70"
]
uuid = "2349a371-3219-4ffb-a961-14923527c65d"
}
{
references = [
"7a3b8b49-6cd9-4029-b41e-2c6a9310cb96"
]
uuid = "c9664d94-239a-44de-a19d-9d6548b0d672"
}
{
references = [
"d1d9c2f0-1996-4757-9886-aa43716f7073"
]
uuid = "7076047a-c14f-4960-8ebc-5bad766cfd1a"
}
{
references = [
"a4a562f4-bea3-41e2-8001-80226dade944"
]
uuid = "d1d9c2f0-1996-4757-9886-aa43716f7073"
}
{
references = [
"6b2236ac-43bb-41d5-9777-8d1c7307cbac"
]
uuid = "d5967a11-9edb-452e-a9ea-2e503c4c2a76"
}
{
references = [
"880245b3-bd53-49fe-8197-e8392c141341"
]
uuid = "cc459a79-33fe-4a0e-b619-0b528a2d7f6a"
}
{
references = [
"2922a5a5-d84e-4326-b51c-44b683401133"
]
uuid = "6b2236ac-43bb-41d5-9777-8d1c7307cbac"
}
{
references = [
"c9664d94-239a-44de-a19d-9d6548b0d672"
"7076047a-c14f-4960-8ebc-5bad766cfd1a"
"d5967a11-9edb-452e-a9ea-2e503c4c2a76"
]
uuid = "9a269855-5bc6-4ee5-9833-807c640bb6e5"
}
{
references = [
"9983c001-a383-49e0-a532-6d62d600cef0"
]
uuid = "7a3b8b49-6cd9-4029-b41e-2c6a9310cb96"
}
{
references = [
"b6a311f3-5555-469f-a5ee-03f24ec43157"
]
uuid = "cfcb1d64-9143-4ad8-a0fe-c9f6d9beb828"
}
]

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tags = []
uuid = "b11d1917-e5b6-4be3-94e9-c56f39ccfe31"

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luxe.project/version.lx Normal file
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version = "0.0.1"

BIN
maps/arena_01.map (Stored with Git LFS) Normal file

Binary file not shown.

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tags = []
uuid = "f98af7ca-5963-4573-b6c3-5e22d829a514"

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maps/arena_01.mtl Normal file
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newmtl special/clip
map_Kd textures/special/clip.png
newmtl env_lo/tex_brick_01
map_Kd textures/env_lo/tex_brick_01.png
newmtl env_lo/tex_concrete_01
map_Kd textures/env_lo/tex_concrete_01.png
newmtl env_lo/tex_tile_tan_01
map_Kd textures/env_lo/tex_tile_tan_01.png
newmtl env_lo/tex_road_side_01
map_Kd textures/env_lo/tex_road_side_01.png
newmtl env_lo/tex_carpet_green
map_Kd textures/env_lo/tex_carpet_green.png

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tags = []
uuid = "b952d49b-62d2-4b8b-9a32-972b637b9482"

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mesh = {
levels = [
{
id = "vA1wUK"
value = {
from = "maps/arena_01_0_worldspawn.obj"
materials = [
{
id = "vA1wUK"
value = {
material = "maps/arena_01_0_worldspawn.obj.assets/env_lo/tex_brick_01"
name = "env_lo/tex_brick_01"
} // value
}
{
id = "0y2Yy6"
value = {
material = "maps/arena_01_0_worldspawn.obj.assets/env_lo/tex_concrete_01"
name = "env_lo/tex_concrete_01"
} // value
}
{
id = "1yEsdm"
value = {
material = "maps/arena_01_0_worldspawn.obj.assets/env_lo/tex_tile_tan_01"
name = "env_lo/tex_tile_tan_01"
} // value
}
{
id = "6mGU7Z"
value = {
material = "maps/arena_01_0_worldspawn.obj.assets/env_lo/tex_road_side_01"
name = "env_lo/tex_road_side_01"
} // value
}
{
id = "zUrDJR"
value = {
material = "maps/arena_01_0_worldspawn.obj.assets/env_lo/tex_carpet_green"
name = "env_lo/tex_carpet_green"
} // value
}
{
id = "o0cfgC"
value = {
material = "maps/arena_01_0_worldspawn.obj.assets/special/clip"
name = "special/clip"
} // value
}
] // materials
} // value
}
] // levels
} // mesh

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tags = []
uuid = "2349a371-3219-4ffb-a961-14923527c65d"

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tags = []
uuid = "3c7699d0-8063-4cbc-a9ef-d43a0006d3a2"

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material = {
basis = "func_luxe: basis/mesh.textured"
inputs = {
image.image = "textures/env_lo/tex_brick_01"
mesh.color = [1 1 1 1] // mesh.color
} // inputs
} // material

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tags = []
uuid = "2ab8ff46-3921-47b8-8fe1-0af7a598428d"

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material = {
basis = "func_luxe: basis/mesh.textured"
inputs = {
image.image = "textures/env_lo/tex_carpet_green"
mesh.color = [1 1 1 1] // mesh.color
} // inputs
} // material

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tags = []
uuid = "564f64c5-8a4b-461c-ae0c-e7ef84df2817"

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material = {
basis = "func_luxe: basis/mesh.textured"
inputs = {
image.image = "textures/env_lo/tex_concrete_01"
mesh.color = [1 1 1 1] // mesh.color
} // inputs
} // material

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tags = []
uuid = "c6894c25-a77b-43ac-b097-5c3cd318ef70"

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material = {
basis = "func_luxe: basis/mesh.textured"
inputs = {
image.image = "textures/env_lo/tex_road_side_01"
mesh.color = [1 1 1 1] // mesh.color
} // inputs
} // material

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tags = []
uuid = "f5d942e8-59b5-4eec-a1e9-77f88ea95739"

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material = {
basis = "func_luxe: basis/mesh.textured"
inputs = {
image.image = "textures/env_lo/tex_tile_tan_01"
mesh.color = [1 1 1 1] // mesh.color
} // inputs
} // material

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tags = []
uuid = "524b1d81-e692-4a72-8b75-02f6f1e869cc"

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tags = []
uuid = "ef2f2cea-210d-44e6-97a8-90704c436aea"

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material = {
basis = "func_luxe: basis/mesh.textured"
inputs = {
image.image = "textures/special/clip"
mesh.color = [1 1 1 1] // mesh.color
} // inputs
} // material

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tags = []
uuid = "90464f06-fcdc-4327-83b2-e73651f7fd97"

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tags = []
uuid = "bd9930da-7fc5-4c5f-9f38-0a1e3867fa0a"

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tags = []
uuid = "67eb5fb0-6c76-44cd-a029-de89a3769dfa"

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mesh = {
levels = [
{
id = "vA1wUK"
value = {
from = "maps/arena_01_0_worldspawn_col.obj"
materials = [] // materials
} // value
}
] // levels
} // mesh

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tags = []
uuid = "cc459a79-33fe-4a0e-b619-0b528a2d7f6a"

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tags = []
uuid = "880245b3-bd53-49fe-8197-e8392c141341"

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maps/folder.meta.lx Normal file
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tags = []
uuid = "6716c7e4-869a-40eb-b19c-c0f4a2c04118"

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outline/folder.meta.lx Normal file
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uuid = "6d9020b8-d184-49e4-ac0b-a88ba32810ea"

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outline/inputs.input.lx Normal file
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input = {
nodes = [
{ name = "ui" where = "front" channels = ["c01"] }
{ name = "game" where = "after: ui" channels = ["c02"] }
]
map = {
left = { keys = ["key_a", "left"] }
right = { keys = ["key_d", "right"] }
up = { keys = ["key_w", "up"] }
down = { keys = ["key_s", "down"] }
jump = {
keys = ["key_x", "up", "key_w", "space"]
mouse = ["left"]
gamepad = [0]
}
next = {
keys = ["key_x", "up", "key_w", "space", "enter", "escape"]
mouse = ["left", "right"]
}
}
}

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uuid = "6f080e82-cd74-4be3-b7fd-6ac2b167922c"

67
outline/ready.wren Normal file
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import "luxe: world" for World, Camera, Entity, Transform
import "luxe: render" for Render
import "luxe: input" for Input
import "luxe: game" for Frame, Ready as Main
class Ready is Main {
world { _world }
ui { _ui_world }
camera { _camera }
ui_camera { _ui_camera }
color { _color }
color=(v) { _color = v }
mouse { _mouse }
ui_mouse { _ui_mouse }
width { Render.window_w() }
height { Render.window_h() }
scale { Render.drawable_ratio() }
construct ready(message: String) {
super(message)
_color = [0.125,0.125,0.125,1]
_mouse = [0, 0]
_ui_mouse = [0, 0]
//create worlds
_world = World.create("game")
_ui_world = World.create("ui")
//create cameras
_camera = Entity.create(_world, "app.camera")
Transform.create(_camera)
Camera.create(_camera)
Camera.set_default(_world, _camera)
_ui_camera = Entity.create(_ui_world, "app.ui_camera")
Transform.create(_ui_camera)
Camera.create(_ui_camera)
Camera.set_default(_ui_world, _ui_camera)
//update our worlds
Frame.on(Frame.sim) {|delta|
_mouse = Camera.screen_point_to_world(camera, Input.mouse_x(), Input.mouse_y())
_ui_mouse = Camera.screen_point_to_world(ui_camera, Input.mouse_x(), Input.mouse_y())
World.tick(_world, delta)
World.tick(_ui_world, delta)
}
//render our worlds
Frame.on(Frame.visual) {|delta|
World.render(_world, _camera, "game", {"clear_color":_color})
World.render(_ui_world, _ui_camera, "ui")
}
} //new
} //

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uuid = "16be1a03-70ca-4ca3-ac44-6b43063f126e"

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outline/renderer.wren Normal file
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import "luxe: render" for Render, RenderLayerDesc, PassLayerDesc, LoadAction
import "luxe: render" for SortType, ImageDesc, ImageType, PixelFormat
class Renderer {
construct new() {
Log.print("game / render / init / ok")
} //new
ready() {
}
tick(delta) {
}
render_path(ctx) {
if(ctx.path == "game") {
game_render_path(ctx)
} else if(ctx.path == "ui") {
ui_render_path(ctx)
}
} //render_path
game_render_path(ctx) {
var layer = RenderLayerDesc.new()
layer.dest.color[0].clear_color = ctx.get("clear_color", [1,1,1,1])
layer.dest.color[0].load_action = LoadAction.clear
layer.dest.depth.load_action = LoadAction.clear
ctx.layer_render("default", layer)
} //game_render_path
ui_render_path(ctx) {
var layer = RenderLayerDesc.new()
layer.dest.color[0].load_action = LoadAction.dont_care
layer.dest.depth.load_action = LoadAction.clear
ctx.layer_render("default", layer)
} //ui_render_path
} //Renderer

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uuid = "56d2aac3-593c-4f46-a3e3-399a57f3e45f"

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engine.runtime.log = "verbose"
engine = {
input.entry = "outline/inputs"
runtime = {
window = {
width = 1280
height = 720
resizable = false
fullscreen = false
}
}
render = {
antialiasing = 2
stencil = 8
depth = 24
}
}
asset.mesh.source_reimport = true
asset.map.trenchbroom_game_path = "/var/home/brody/.TrenchBroom/games/QuenchTree"

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uuid = "0c3ccaef-977d-40b3-9dd2-7a4cd7e995b1"

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preview.png (Stored with Git LFS) Normal file

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project.luxe Normal file
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import "luxe: project" for Entry
class Project is Entry {
construct entry(target) {
name = "Quench Tree: Arboretum"
renderer = "outline/renderer"
settings = "outline/settings"
} //new
} //Project

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prototype = {
modifiers = [
{
type = "luxe: system/transform.modifier"
}
] // modifiers
name = "prototype/arena_01.prototype"
uuid = "1b511b75-2fa1-468c-ad49-4062b5bd8cd3"
} // prototype

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tags = []
uuid = "7e87a7fd-471d-466c-87a1-04fd105fa077"

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entity = {
modifiers = [
{
pos = [0.25 4.000977 -1] // pos
type = "luxe: system/transform.modifier"
}
{
material = "func_luxe: texture_default/textured"
mesh = "maps/arena_01_0_worldspawn"
type = "luxe: system/mesh.modifier"
}
{
mesh = "maps/arena_01_0_worldspawn_col"
type = "luxe: system/physics/mesh_collider3D.modifier"
}
] // modifiers
name = "arena_01_0_worldspawn"
uuid = "fd62e0d1-2695-4001-a0be-4333c8e80abe"
} // entity

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@ -0,0 +1,2 @@
tags = []
uuid = "98954e59-c500-4013-8283-1ade4ae19e79"

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@ -0,0 +1,2 @@
tags = []
uuid = "1c1123e8-7812-43f0-aecd-12dd75761b66"

2
prototype/folder.meta.lx Normal file
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@ -0,0 +1,2 @@
tags = []
uuid = "f2804903-15d7-4212-aebd-1c21877cdbfb"

4
quench_tree.fgd.lx Normal file
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@ -0,0 +1,4 @@
fgd = {
inherits = ["func_luxe: fgd/basic.fgd.lx"]
entities = []
}

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@ -0,0 +1,2 @@
tags = []
uuid = "2f9d205c-a1c4-4db9-833c-02912db9103e"

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@ -0,0 +1,9 @@
game_config = {
name = "Quench Tree: Arboretum"
icon = "icon.png"
entities = {
fgd = "quench_tree.fgd"
scale = 32
default_color = [0.3 0.3 0.3 1]
}
}

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@ -0,0 +1,2 @@
tags = []
uuid = "cfcb1d64-9143-4ad8-a0fe-c9f6d9beb828"

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@ -0,0 +1,9 @@
scene = {
modifiers = [
{
type = "luxe: system/transform.modifier"
}
] // modifiers
name = "scene/arena01"
uuid = "81d643c9-6abd-4aeb-9242-d667f7834ba0"
} // scene

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@ -0,0 +1,2 @@
tags = []
uuid = "786f4a6d-9e78-4e64-97d7-e7063f2e810f"

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@ -0,0 +1,9 @@
entity = {
modifiers = [
{
type = "luxe: system/physics/box_collider3D.modifier"
}
] // modifiers
name = "entity.oeE"
uuid = "2dd6b32a-a178-4d95-8e82-c1b77fbd87a2"
} // entity

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@ -0,0 +1,2 @@
tags = []
uuid = "a5612f24-0889-4c31-9a1e-b898a398d068"

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@ -0,0 +1,2 @@
tags = []
uuid = "906bfe23-2ed4-4e7d-9598-ffde79a2d039"

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@ -0,0 +1,16 @@
override = {
address = [
"a4c587ca-2f3d-4716-95dc-c12ce8b6829c"
"fd62e0d1-2695-4001-a0be-4333c8e80abe"
] // address
modifiers = [
{
link = [
"a4c587ca-2f3d-4716-95dc-c12ce8b6829c"
"1b511b75-2fa1-468c-ad49-4062b5bd8cd3"
] // link
pos = [0.25 4.00098 -1] // pos
type = "luxe: system/transform.modifier"
}
] // modifiers
} // override

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@ -0,0 +1,2 @@
tags = []
uuid = "5ef6b3fd-980e-4113-bac2-789aae11415d"

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@ -0,0 +1,2 @@
tags = []
uuid = "f6f2c83f-d655-43f6-bae8-e7e4fcc9613b"

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@ -0,0 +1,5 @@
entity = {
name = "instance-VS3"
source = "prototype/arena_01"
uuid = "a4c587ca-2f3d-4716-95dc-c12ce8b6829c"
} // entity

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@ -0,0 +1,2 @@
tags = []
uuid = "a592c43e-a9bf-4f99-bc35-c9473b11674d"

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@ -0,0 +1,14 @@
override = {
address = [
"a4c587ca-2f3d-4716-95dc-c12ce8b6829c"
"1b511b75-2fa1-468c-ad49-4062b5bd8cd3"
] // address
modifiers = [
{
link = [
"81d643c9-6abd-4aeb-9242-d667f7834ba0"
] // link
type = "luxe: system/transform.modifier"
}
] // modifiers
} // override

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@ -0,0 +1,2 @@
tags = []
uuid = "c1bf4901-1ed7-4678-833b-9d4163dba109"

2
scene/folder.meta.lx Normal file
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@ -0,0 +1,2 @@
tags = []
uuid = "12ea7b67-090d-4e66-a81f-a2a7b1e0e628"

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@ -0,0 +1,5 @@
image = {
format = "rgba8Unorm"
generate_mipmaps_at_load = false
source = "textures/env_lo/bowl.png"
} // image

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@ -0,0 +1,2 @@
tags = []
uuid = "c21f8896-dab9-4fb2-b614-34be9f308cc9"

BIN
textures/env_lo/bowl.png (Stored with Git LFS) Normal file

Binary file not shown.

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bfxbhug30jt28"
path.s3tc="res://.godot/imported/bowl.png-94d4b7ec6afa76daa0274f8977abd8e4.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://textures/env_lo/bowl.png"
dest_files=["res://.godot/imported/bowl.png-94d4b7ec6afa76daa0274f8977abd8e4.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -0,0 +1,2 @@
tags = []
uuid = "2906a18a-1caf-4424-947a-fca13e0998ac"

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@ -0,0 +1,2 @@
tags = []
uuid = "77d62c87-23c4-4c73-829c-c5f26aa967b2"

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@ -0,0 +1,8 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://conisckmqudsp"]
[ext_resource type="Texture2D" uid="uid://bfxbhug30jt28" path="res://textures/env_lo/bowl.png" id="1_gmv15"]
[resource]
albedo_texture = ExtResource("1_gmv15")
metallic_specular = 0.0
texture_filter = 2

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@ -0,0 +1,2 @@
tags = []
uuid = "dfc1a4c3-199a-4c4c-a380-1cd19924332b"

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@ -0,0 +1,2 @@
tags = []
uuid = "bbdd6f78-160f-4f09-a903-9a6cf0c2fb29"

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@ -0,0 +1,5 @@
image = {
format = "rgba8Unorm"
generate_mipmaps_at_load = false
source = "textures/env_lo/tex_billboard_02.png"
} // image

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@ -0,0 +1,2 @@
tags = []
uuid = "b9e86b3e-d0fc-4a61-a06d-9b8500b09836"

BIN
textures/env_lo/tex_billboard_02.png (Stored with Git LFS) Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://boroj6nb20wvq"
path.s3tc="res://.godot/imported/tex_billboard_02.png-0a53f0f23991524b11a5345de66674e1.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://textures/env_lo/tex_billboard_02.png"
dest_files=["res://.godot/imported/tex_billboard_02.png-0a53f0f23991524b11a5345de66674e1.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -0,0 +1,2 @@
tags = []
uuid = "cfa78066-2942-42b2-aab8-99be37d975b2"

View File

@ -0,0 +1,2 @@
tags = []
uuid = "0ace93b7-0a85-4e6f-847e-3e7b8d4bba3a"

View File

@ -0,0 +1,8 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dpv12srit77oo"]
[ext_resource type="Texture2D" uid="uid://boroj6nb20wvq" path="res://textures/env_lo/tex_billboard_02.png" id="1_5wy7x"]
[resource]
albedo_texture = ExtResource("1_5wy7x")
metallic_specular = 0.0
texture_filter = 2

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@ -0,0 +1,2 @@
tags = []
uuid = "458246df-80be-4b0f-aacc-50ac7ca872ed"

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@ -0,0 +1,5 @@
image = {
format = "rgba8Unorm"
generate_mipmaps_at_load = false
source = "textures/env_lo/tex_brick_01.png"
} // image

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@ -0,0 +1,2 @@
tags = []
uuid = "192dac08-ebe6-45c6-bedb-c302a1f8f63b"

BIN
textures/env_lo/tex_brick_01.png (Stored with Git LFS) Normal file

Binary file not shown.

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