Added basic player movement
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49
game.wren
49
game.wren
@ -1,4 +1,4 @@
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import "luxe: world" for World, Entity, Transform, Sprite, Values, Tags, Camera
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import "luxe: world" for World, Entity, Transform, Sprite, Values, Tags, Camera, TransformLinkAction
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import "luxe: world/scene" for Scene
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import "luxe: draw" for Draw, PathStyle
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import "luxe: input" for Input, Key
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@ -8,7 +8,9 @@ import "luxe: math" for Math
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import "luxe: io" for IO
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import "luxe: system/physics/box_collider3D.modifier" for BoxCollider3D
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import "luxe: system/physics/character3D.modifier" for Character3D
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import "camera: editor" for EditorCamera
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import "camera: first_person" for FirstPersonCamera
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import "outline/ready" for Ready
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class Game is Ready {
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@ -17,16 +19,24 @@ class Game is Ready {
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super("ready! %(width) x %(height) @ %(scale)x")
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// set_use_debug_camera(true)
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// _debug_cam = EditorCamera.new(world, camera, "any")
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// _debug_cam.speed = 1
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Scene.create(world, Asset.scene("scene/arena01"))
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Scene.create(world, Asset.scene("scene/player"))
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_player = Entity.get_named(world, "Player")
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_fpscam = FirstPersonCamera.new(world, camera, "game")
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Transform.set_pos_y(_player, 0.75)
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Camera.set3D(camera, 85, width/height, 0.01, 500)
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Transform.set_pos(camera, 0, 1, 4)
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Transform.set_euler_x(camera, -0.25)
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set_use_debug_camera(true)
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_debug_cam = EditorCamera.new(world, camera, "any")
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_debug_cam.speed = 1
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// Scene.create(world, Asset.scene("scene/arena01"))
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Transform.link(camera, _player, TransformLinkAction.reset_local)
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Transform.set_pos_y(camera, 0.6)
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Input.set_mouse_capture(true)
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Input.set_mouse_visible(false)
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} //ready
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@ -36,9 +46,22 @@ class Game is Ready {
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IO.shutdown()
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}
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if (_using_debug_cam) {
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_debug_cam.tick(delta)
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}
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// if (_using_debug_cam) {
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// _debug_cam.tick(delta)
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// }
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if (Entity.valid(_player) && Character3D.has(_player)) {
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var fore = Input.event_active("up", "game") ? -1 : 0
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var back = Input.event_active("down", "game") ? 1 : 0
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var left = Input.event_active("left", "game") ? -1 : 0
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var right = Input.event_active("right", "game") ? 1 : 0
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var input = Transform.local_vector_to_world(camera, right + left, 0, fore + back)
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input.y = 0
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Math.normalize(input)
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Character3D.set.input(_player, input)
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}
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} //tick
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