Added basic logic for water pistol firing

This commit is contained in:
2025-07-20 16:28:05 -07:00
parent b300f54674
commit c357d93c73
5 changed files with 48 additions and 13 deletions

View File

@ -90,7 +90,6 @@ class System is Modifier {
data.input_target = Math.normalized(Math.mult(Transform.local_dir_to_world(_camera, right + left, 0, fore + back), [1, 0, 1]))
data.input_target = move_toward_vec(Character3D.get.input(player), data.input_target, data, delta)
var sprint: Bool =
Character3D.set.speed(player, Input.event_active("run", "game") ? data.speed_run : data.speed_walk)
if (Input.event_began("jump", "game") && data.is_grounded) {