Added basic logic for water pistol firing
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@ -1,19 +1,22 @@
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import "system/wpn_waterpistol.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op
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import "luxe: io" for IO
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import "luxe: assets" for Strings
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import "luxe: input" for Input
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import "luxe: world" for Entity, World
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import "luxe.project/asset" for Asset
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#block = data
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class Data {
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var starting_ammo: Num = 200
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var max_capacity: Num = 200
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var starting_ammo: Num = 25
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var max_capacity: Num = 25
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var reload_rate: Num = 0.5
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var depressurize_rate: Num = 0.2
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#hidden
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var trigger_held: Bool = false
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var current_ammo: Num = 0
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#hidden
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var current_ammo: Num = 200
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var current_pressure: Num = 0
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}
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#api
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@ -37,18 +40,38 @@ class System is Modifier {
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#hidden
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attach(entity: Entity, data: Data) {
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Log.print("attached to `%(Strings.get(Entity.get_name(entity)))` `%(entity)` - `%(This)`")
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data.current_ammo = data.starting_ammo
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}
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#hidden
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detach(entity: Entity, data: Data) {
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Log.print("detached from `%(Strings.get(Entity.get_name(entity)))` `%(entity)` - `%(This)`")
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Log.print("detached from `%(Strings.get(Entity.get_name(entity)))` `%(entity)` - `%(This)`")
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}
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#hidden
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tick(delta: Num) {
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// each {|entity: Entity, data: Data|
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// }
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each {|entity: Entity, data: Data|
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if (Input.event_active("reload") && data.current_pressure < 1) {
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data.current_pressure = (data.current_pressure + (data.reload_rate * delta)).min(1)
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Log.print("Pumping Pressure: %(data.current_pressure)")
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} else if (Input.event_active("fire_primary")) {
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if (data.current_pressure > 0 && data.current_ammo > 0) {
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data.current_pressure = data.current_pressure - (data.depressurize_rate * delta)
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if (data.current_pressure < 0) {
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data.current_pressure = 0
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return
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}
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data.current_ammo = data.current_ammo - delta
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if (data.current_ammo < 0) {
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data.current_ammo = 0
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return
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}
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Log.print("Fire! / Pressure: %(data.current_pressure) / Ammo: %(data.current_ammo)")
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}
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}
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}
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}
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}
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