engine.runtime.log = "verbose" engine = { input.entry = "outline/inputs" runtime = { window = { width = 1280 height = 720 resizable = false fullscreen = false } } render = { antialiasing = 2 stencil = 8 depth = 24 } } asset.mesh.source_reimport = true asset.map.trenchbroom_game_path = "/var/home/brody/.TrenchBroom/games/QuenchTree"