entity_def = { classname = "player_start" editor = { class_type = "PointClass" description = "A location where the player can spawn." internal_only = false class_properties = [] meta_properties = [ ["size", [-8 -8 0 8 8 52]] ] } game = { // The entity created from this prototype = "" modifiers = [ { type = "luxe: system/mesh.modifier" mesh = "&MESH&" material = "func_luxe: texture_default/textured" } { type = "luxe: system/physics/body3D.modifier" } { type = "luxe: system/physics/mesh_collider3D.modifier" mesh = "&MESH_COL&" body = [ "&ENTITY_UUID&" ] // body } { type = "luxe: system/tags.modifier" tags = [ "player_start" ] } ] } }