mesh = { levels = [ { id = "vA1wUK" value = { from = "maps/arena01_0_worldspawn.obj" materials = [ { id = "vA1wUK" value = { material = "maps/arena01_0_worldspawn.obj.assets/env_lo/tex_brick_01" name = "env_lo/tex_brick_01" } // value } { id = "0y2Yy6" value = { material = "maps/arena01_0_worldspawn.obj.assets/env_lo/tex_concrete_01" name = "env_lo/tex_concrete_01" } // value } { id = "1yEsdm" value = { material = "maps/arena01_0_worldspawn.obj.assets/env_lo/tex_tile_tan_01" name = "env_lo/tex_tile_tan_01" } // value } { id = "6mGU7Z" value = { material = "maps/arena01_0_worldspawn.obj.assets/env_lo/tex_road_side_01" name = "env_lo/tex_road_side_01" } // value } { id = "zUrDJR" value = { material = "maps/arena01_0_worldspawn.obj.assets/env_lo/tex_carpet_green" name = "env_lo/tex_carpet_green" } // value } { id = "o0cfgC" value = { material = "maps/arena01_0_worldspawn.obj.assets/env_lo/tex_metal_midgray_slats" name = "env_lo/tex_metal_midgray_slats" } // value } { id = "pcnzLs" value = { material = "maps/arena01_0_worldspawn.obj.assets/special/clip" name = "special/clip" } // value } { id = "ugpbpe" value = { material = "maps/arena01_0_worldspawn.obj.assets/special/skip" name = "special/skip" } // value } ] // materials } // value } ] // levels } // mesh