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QuenchTreeArboretum/models/cube.obj.assets/Material.material.lx

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material = {
basis = "func_luxe: basis/mesh.textured"
inputs = {
image.image = "func_luxe: texture_default/grid.wall"
mesh.color = [0.8 0.8 0.8 1] // mesh.color
} // inputs
} // material