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QuenchTreeArboretum/system/wpn_waterpistol.modifier.api.wren

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class Modifier {
static id : String { "system/wpn_waterpistol.modifier" }
static system(world: World) : System { World.get_system(world, Modifier.id) }
static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
construct new(world: World) {
_world = world
_block = World.get_modifier_block(_world, Modifier.id)
}
world : World { _world }
attached_count : Num { Block.count(_block) }
init(world: World) : None {}
pre(entity: Entity, data) : None {}
attach(entity: Entity, data) : None {}
detach(entity: Entity, data) : None {}
change(entity: Entity, change: ModifierChange) : None {}
tick(delta: Num) : None {}
internal_tick(delta: Num) : None {
}
editor_init(world: World) : None {}
editor_pre(entity: Entity, data) : None {}
editor_attach(entity: Entity, data) : None {}
editor_detach(entity: Entity, data) : None {}
editor_change(entity: Entity, change: ModifierChange) : None {}
editor_tick(delta: Num) : None {}
get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
list() : List {
var list = []
each {|entity: Entity, unused|
list.add(entity)
}
return list
}
each(fn: Fn) : None {
var count = attached_count
for(idx in 0 ... count) {
var inst = Block.get_at(_block, idx)
var data = Block.instance(_block, inst)
var entity = Block.get_handle(_block, inst, HandleTag.entity)
fn.call(entity, data)
}
}
each(start: Num, count: Num, fn: Fn) : None {
for(idx in start ... start + count) {
var inst = Block.get_at(_block, idx)
var data = Block.instance(_block, inst)
var entity = Block.get_handle(_block, inst, HandleTag.entity)
fn.call(entity, data)
}
}
}
class API {
static id { Modifier.id }
static create(entity: Entity) { Mod.create(Modifier.id, entity) }
static has(entity: Entity) { Mod.has(Modifier.id, entity) }
static destroy(entity: Entity) { Mod.destroy(Modifier.id, entity) }
static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
static system_in(world: World) : System { World.get_system(world, Modifier.id) }
static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) }
static count(world: World) : Num { system_in(world).attached_count }
static each(world: World, fn: Fn) : System { system_in(world).each(fn) }
static with(world: World) : List { system_in(world).list() }
static get : APIGet { APIGetter }
static set : APISet { APISetter }
static connect : APIWireConnect { APIWireConnects }
static send : APIWireSend { APIWireSends }
}
class Fields {
static starting_ammo : String { "starting_ammo" }
static max_capacity : String { "max_capacity" }
static reload_rate : String { "reload_rate" }
static depressurize_rate : String { "depressurize_rate" }
static current_ammo : String { "current_ammo" }
static current_pressure : String { "current_pressure" }
}
import "luxe: world/states" for AState, States, Op
#doc="The base class for a state, and our API for accessing it"
class State is AState {
construct create(in_name: String, in_parent: State) { super(in_name, in_parent) }
goto_on(entity: Entity, state: State, wire: Num) { this.goto_on(entity, state, This, wire) }
}
class APIWireSend {
construct new() {}
}
class APIWireConnect {
construct new() {}
}
class APIGet {
construct new() {}
starting_ammo(entity: Entity) : Num { Modifier.get(entity).starting_ammo }
max_capacity(entity: Entity) : Num { Modifier.get(entity).max_capacity }
reload_rate(entity: Entity) : Num { Modifier.get(entity).reload_rate }
depressurize_rate(entity: Entity) : Num { Modifier.get(entity).depressurize_rate }
current_ammo(entity: Entity) : Num { Modifier.get(entity).current_ammo }
current_pressure(entity: Entity) : Num { Modifier.get(entity).current_pressure }
}
class APISet {
construct new() {}
starting_ammo(entity: Entity, value: Num) { Modifier.get(entity).starting_ammo = value }
max_capacity(entity: Entity, value: Num) { Modifier.get(entity).max_capacity = value }
reload_rate(entity: Entity, value: Num) { Modifier.get(entity).reload_rate = value }
depressurize_rate(entity: Entity, value: Num) { Modifier.get(entity).depressurize_rate = value }
current_ammo(entity: Entity, value: Num) { Modifier.get(entity).current_ammo = value }
current_pressure(entity: Entity, value: Num) { Modifier.get(entity).current_pressure = value }
}
var APIGetter = APIGet.new()
var APISetter = APISet.new()
var APIWireSends = APIWireSend.new()
var APIWireConnects = APIWireConnect.new()
import "system/wpn_waterpistol.modifier" for Data, System
import "luxe: world/world" for World, Wire
import "luxe: world" for Entity
import "luxe: world/modifier" for Modifier as Mod, ModifierChange
import "luxe: blocks" for Block
import "luxe: io" for HandleTag