136 lines
5.4 KiB
Plaintext
136 lines
5.4 KiB
Plaintext
|
|
class Modifier {
|
|
static id : String { "system/player_input.modifier" }
|
|
static system(world: World) : System { World.get_system(world, Modifier.id) }
|
|
static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
|
|
construct new(world: World) {
|
|
_world = world
|
|
_block = World.get_modifier_block(_world, Modifier.id)
|
|
}
|
|
world : World { _world }
|
|
attached_count : Num { Block.count(_block) }
|
|
|
|
init(world: World) : None {}
|
|
pre(entity: Entity, data) : None {}
|
|
attach(entity: Entity, data) : None {}
|
|
detach(entity: Entity, data) : None {}
|
|
change(entity: Entity, change: ModifierChange) : None {}
|
|
tick(delta: Num) : None {}
|
|
|
|
internal_tick(delta: Num) : None {
|
|
}
|
|
|
|
editor_init(world: World) : None {}
|
|
editor_pre(entity: Entity, data) : None {}
|
|
editor_attach(entity: Entity, data) : None {}
|
|
editor_detach(entity: Entity, data) : None {}
|
|
editor_change(entity: Entity, change: ModifierChange) : None {}
|
|
|
|
editor_tick(delta: Num) : None {}
|
|
|
|
get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
|
|
each(fn: Fn) {
|
|
var count = attached_count
|
|
for(idx in 0 ... count) {
|
|
var inst = Block.get_at(_block, idx)
|
|
var data = Block.instance(_block, inst)
|
|
var entity = Block.get_handle(_block, inst, HandleTag.entity)
|
|
fn.call(entity, data)
|
|
}
|
|
}
|
|
each(start: Num, count: Num, fn: Fn) {
|
|
for(idx in start ... start + count) {
|
|
var inst = Block.get_at(_block, idx)
|
|
var data = Block.instance(_block, inst)
|
|
var entity = Block.get_handle(_block, inst, HandleTag.entity)
|
|
fn.call(entity, data)
|
|
}
|
|
}
|
|
}
|
|
|
|
class API {
|
|
static id { Modifier.id }
|
|
static create(entity: Entity) { Mod.create(Modifier.id, entity) }
|
|
static has(entity: Entity) { Mod.has(Modifier.id, entity) }
|
|
static destroy(entity: Entity) { Mod.destroy(Modifier.id, entity) }
|
|
static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
|
|
static system_in(world: World) : System { World.get_system(world, Modifier.id) }
|
|
static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) }
|
|
static count(world: World) : Num { system_in(world).attached_count }
|
|
static each(world: World, fn: Fn) : System { system_in(world).each(fn) }
|
|
static get : APIGet { APIGetter }
|
|
static set : APISet { APISetter }
|
|
static connect : APIWireConnect { APIWireConnects }
|
|
static send : APIWireSend { APIWireSends }
|
|
}
|
|
|
|
class Fields {
|
|
static acceleration : String { "acceleration" }
|
|
static decelleration : String { "decelleration" }
|
|
static ground_check_dist : String { "ground_check_dist" }
|
|
static jump_impulse : String { "jump_impulse" }
|
|
static jump_force : String { "jump_force" }
|
|
static jump_force_falloff : String { "jump_force_falloff" }
|
|
static jump_grace_time : String { "jump_grace_time" }
|
|
static input_target : String { "input_target" }
|
|
static time_since_grounded : String { "time_since_grounded" }
|
|
static is_grounded : String { "is_grounded" }
|
|
}
|
|
|
|
import "luxe: world/states" for AState, States, Op
|
|
#doc="The base class for a state, and our API for accessing it"
|
|
class State is AState {
|
|
construct create(in_name: String, in_parent: State) { super(in_name, in_parent) }
|
|
goto_on(entity: Entity, state: State, wire: Num) { this.goto_on(entity, state, This, wire) }
|
|
}
|
|
|
|
class APIWireSend {
|
|
construct new() {}
|
|
}
|
|
|
|
class APIWireConnect {
|
|
construct new() {}
|
|
}
|
|
|
|
class APIGet {
|
|
construct new() {}
|
|
acceleration(entity: Entity) : Num { Modifier.get(entity).acceleration }
|
|
decelleration(entity: Entity) : Num { Modifier.get(entity).decelleration }
|
|
ground_check_dist(entity: Entity) : Num { Modifier.get(entity).ground_check_dist }
|
|
jump_impulse(entity: Entity) : Num { Modifier.get(entity).jump_impulse }
|
|
jump_force(entity: Entity) : Num { Modifier.get(entity).jump_force }
|
|
jump_force_falloff(entity: Entity) : Num { Modifier.get(entity).jump_force_falloff }
|
|
jump_grace_time(entity: Entity) : Num { Modifier.get(entity).jump_grace_time }
|
|
input_target(entity: Entity) : Float3 { Modifier.get(entity).input_target }
|
|
time_since_grounded(entity: Entity) : Num { Modifier.get(entity).time_since_grounded }
|
|
is_grounded(entity: Entity) : Bool { Modifier.get(entity).is_grounded }
|
|
}
|
|
|
|
class APISet {
|
|
construct new() {}
|
|
acceleration(entity: Entity, value: Num) { Modifier.get(entity).acceleration = value }
|
|
decelleration(entity: Entity, value: Num) { Modifier.get(entity).decelleration = value }
|
|
ground_check_dist(entity: Entity, value: Num) { Modifier.get(entity).ground_check_dist = value }
|
|
jump_impulse(entity: Entity, value: Num) { Modifier.get(entity).jump_impulse = value }
|
|
jump_force(entity: Entity, value: Num) { Modifier.get(entity).jump_force = value }
|
|
jump_force_falloff(entity: Entity, value: Num) { Modifier.get(entity).jump_force_falloff = value }
|
|
jump_grace_time(entity: Entity, value: Num) { Modifier.get(entity).jump_grace_time = value }
|
|
input_target(entity: Entity, value: Float3) { Modifier.get(entity).input_target = value }
|
|
time_since_grounded(entity: Entity, value: Num) { Modifier.get(entity).time_since_grounded = value }
|
|
is_grounded(entity: Entity, value: Bool) { Modifier.get(entity).is_grounded = value }
|
|
}
|
|
|
|
var APIGetter = APIGet.new()
|
|
var APISetter = APISet.new()
|
|
var APIWireSends = APIWireSend.new()
|
|
var APIWireConnects = APIWireConnect.new()
|
|
|
|
import "system/player_input.modifier" for Data, System
|
|
import "luxe: world/world" for World, Wire
|
|
import "luxe: world" for Entity
|
|
import "luxe: world/modifier" for Modifier as Mod, ModifierChange
|
|
import "luxe: blocks" for Block
|
|
import "luxe: io" for HandleTag
|
|
|
|
|