player_interaction: Each instance keeps track of its own camera

This commit is contained in:
2026-01-26 11:51:43 -08:00
parent c28cfb1f8b
commit 1104ff273b
2 changed files with 24 additions and 4 deletions

View File

@ -18,6 +18,12 @@ class Data {
#hidden
var is_active: Bool = true
#hidden
var camera: Handle = 0
#hidden
var seen_interaction: Handle = 0
}
#api
@ -48,9 +54,9 @@ class System is Modifier {
attach(player: Entity, data: Data) {
Log.print("attached to `%(Entity.name(player))` `%(player)` - `%(This)`")
_camera = Camera.get_default(_world)
data.camera = Camera.get_default(_world)
Log.print("Camera Found: %(_camera != null) / %(Entity.name(_camera))")
Log.print("Camera Found: %(data.camera != null) / %(Entity.name(data.camera))")
// if (!Physics3D.has(_world)) {
Physics3D.create_in(_world)
@ -71,18 +77,26 @@ class System is Modifier {
Log.print("[[ USE ]]")
}
var cam_pos = Transform.get_pos_world(_camera)
var look_dir = Transform.local_dir_to_world(_camera, 0, 0, -1)
var cam_pos = Transform.get_pos_world(data.camera)
var look_dir = Transform.local_dir_to_world(data.camera, 0, 0, -1)
var look_pos = Math.add(cam_pos, look_dir)
var did_hit: Bool = false
var hits = Physics3D.cast_ray(_world, cam_pos, look_dir, data.distance)
var last_seen = data.seen_interaction
data.seen_interaction = 0
for (hit: CastRayResult in hits) {
if (hit.body_entity == player) continue
if (Body3D.get.is_sensor(hit.body_entity)) continue
did_hit = true
data.seen_interaction = hit.body_entity
if (hit.body_entity != last_seen) {
Log.print("Entity Seen: %(Entity.name(hit.body_entity))")
}
look_pos = hit.pos
break
}