player_interaction: Each instance keeps track of its own camera

This commit is contained in:
2026-01-26 11:51:43 -08:00
parent c28cfb1f8b
commit 1104ff273b
2 changed files with 24 additions and 4 deletions

View File

@ -79,6 +79,8 @@ class Fields {
static event_name : String { "event_name" } static event_name : String { "event_name" }
static distance : String { "distance" } static distance : String { "distance" }
static is_active : String { "is_active" } static is_active : String { "is_active" }
static camera : String { "camera" }
static seen_interaction : String { "seen_interaction" }
} }
import "luxe: world/states" for AState, States, Op import "luxe: world/states" for AState, States, Op
@ -101,6 +103,8 @@ class APIGet {
event_name(entity: Entity) : String { Modifier.get(entity).event_name } event_name(entity: Entity) : String { Modifier.get(entity).event_name }
distance(entity: Entity) : Num { Modifier.get(entity).distance } distance(entity: Entity) : Num { Modifier.get(entity).distance }
is_active(entity: Entity) : Bool { Modifier.get(entity).is_active } is_active(entity: Entity) : Bool { Modifier.get(entity).is_active }
camera(entity: Entity) : Num { Modifier.get(entity).camera }
seen_interaction(entity: Entity) : Num { Modifier.get(entity).seen_interaction }
} }
class APISet { class APISet {
@ -108,6 +112,8 @@ class APISet {
event_name(entity: Entity, value: String) { Modifier.get(entity).event_name = value } event_name(entity: Entity, value: String) { Modifier.get(entity).event_name = value }
distance(entity: Entity, value: Num) { Modifier.get(entity).distance = value } distance(entity: Entity, value: Num) { Modifier.get(entity).distance = value }
is_active(entity: Entity, value: Bool) { Modifier.get(entity).is_active = value } is_active(entity: Entity, value: Bool) { Modifier.get(entity).is_active = value }
camera(entity: Entity, value: Num) { Modifier.get(entity).camera = value }
seen_interaction(entity: Entity, value: Num) { Modifier.get(entity).seen_interaction = value }
} }
var APIGetter = APIGet.new() var APIGetter = APIGet.new()

View File

@ -18,6 +18,12 @@ class Data {
#hidden #hidden
var is_active: Bool = true var is_active: Bool = true
#hidden
var camera: Handle = 0
#hidden
var seen_interaction: Handle = 0
} }
#api #api
@ -48,9 +54,9 @@ class System is Modifier {
attach(player: Entity, data: Data) { attach(player: Entity, data: Data) {
Log.print("attached to `%(Entity.name(player))` `%(player)` - `%(This)`") Log.print("attached to `%(Entity.name(player))` `%(player)` - `%(This)`")
_camera = Camera.get_default(_world) data.camera = Camera.get_default(_world)
Log.print("Camera Found: %(_camera != null) / %(Entity.name(_camera))") Log.print("Camera Found: %(data.camera != null) / %(Entity.name(data.camera))")
// if (!Physics3D.has(_world)) { // if (!Physics3D.has(_world)) {
Physics3D.create_in(_world) Physics3D.create_in(_world)
@ -71,18 +77,26 @@ class System is Modifier {
Log.print("[[ USE ]]") Log.print("[[ USE ]]")
} }
var cam_pos = Transform.get_pos_world(_camera) var cam_pos = Transform.get_pos_world(data.camera)
var look_dir = Transform.local_dir_to_world(_camera, 0, 0, -1) var look_dir = Transform.local_dir_to_world(data.camera, 0, 0, -1)
var look_pos = Math.add(cam_pos, look_dir) var look_pos = Math.add(cam_pos, look_dir)
var did_hit: Bool = false var did_hit: Bool = false
var hits = Physics3D.cast_ray(_world, cam_pos, look_dir, data.distance) var hits = Physics3D.cast_ray(_world, cam_pos, look_dir, data.distance)
var last_seen = data.seen_interaction
data.seen_interaction = 0
for (hit: CastRayResult in hits) { for (hit: CastRayResult in hits) {
if (hit.body_entity == player) continue if (hit.body_entity == player) continue
if (Body3D.get.is_sensor(hit.body_entity)) continue if (Body3D.get.is_sensor(hit.body_entity)) continue
did_hit = true did_hit = true
data.seen_interaction = hit.body_entity
if (hit.body_entity != last_seen) {
Log.print("Entity Seen: %(Entity.name(hit.body_entity))")
}
look_pos = hit.pos look_pos = hit.pos
break break
} }