Created start of Interactive modifier
This commit is contained in:
@ -44,7 +44,7 @@ class Data {
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#desc = "**Player movement system**. Takes the player's input and moves the player's character."
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#icon = "luxe: image/modifier/modifier.svg"
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class FirstPersonPlayer is API {
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set_movement_active(entity: Entity, active: Bool) {
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static set_movement_active(entity: Entity, active: Bool) {
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system(entity).movement_active = active
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}
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}
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116
assets/system/interactive.modifier.api.wren
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116
assets/system/interactive.modifier.api.wren
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@ -0,0 +1,116 @@
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class Modifier {
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static id : String { "fpkit: system/interactive.modifier" }
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static system(world: World) : System { World.get_system(world, Modifier.id) }
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static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
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construct new(world: World) {
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_world = world
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_block = World.get_modifier_block(_world, Modifier.id)
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}
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world : World { _world }
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attached_count : Num { Block.count(_block) }
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init(world: World) : None {}
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pre(entity: Entity, data) : None {}
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attach(entity: Entity, data) : None {}
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detach(entity: Entity, data) : None {}
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change(entity: Entity, change: ModifierChange) : None {}
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tick(delta: Num) : None {}
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internal_tick(delta: Num) : None {
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}
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editor_init(world: World) : None {}
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editor_pre(entity: Entity, data) : None {}
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editor_attach(entity: Entity, data) : None {}
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editor_detach(entity: Entity, data) : None {}
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editor_change(entity: Entity, change: ModifierChange) : None {}
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editor_tick(delta: Num) : None {}
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get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
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list() : List {
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var list = []
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each {|entity: Entity, unused|
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list.add(entity)
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}
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return list
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}
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each(fn: Fn) : None {
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var count = attached_count
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for(idx in 0 ... count) {
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var inst = Block.get_at(_block, idx)
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var data = Block.instance(_block, inst)
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var entity = Block.get_handle(_block, inst, HandleTag.entity)
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fn.call(entity, data)
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}
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}
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each(start: Num, count: Num, fn: Fn) : None {
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for(idx in start ... start + count) {
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var inst = Block.get_at(_block, idx)
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var data = Block.instance(_block, inst)
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var entity = Block.get_handle(_block, inst, HandleTag.entity)
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fn.call(entity, data)
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}
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}
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}
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class API {
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static id { Modifier.id }
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static create(entity: Entity) { Mod.create(Modifier.id, entity) }
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static has(entity: Entity) { Mod.has(Modifier.id, entity) }
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static destroy(entity: Entity) { Mod.destroy(Modifier.id, entity) }
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static get(entity: Entity) : Data { Mod.get(entity, Modifier.id) }
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static system_in(world: World) : System { World.get_system(world, Modifier.id) }
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static system(entity: Entity) : System { World.get_system(Entity.get_world(entity), Modifier.id) }
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static count(world: World) : Num { system_in(world).attached_count }
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static each(world: World, fn: Fn) : System { system_in(world).each(fn) }
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static with(world: World) : List { system_in(world).list() }
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static get : APIGet { APIGetter }
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static set : APISet { APISetter }
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static connect : APIWireConnect { APIWireConnects }
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static send : APIWireSend { APIWireSends }
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}
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class Fields {
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}
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import "luxe: world/states" for AState, States, Op
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#doc="The base class for a state, and our API for accessing it"
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class State is AState {
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construct create(in_name: String, in_parent: State) { super(in_name, in_parent) }
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goto_on(entity: Entity, state: State, wire: Num) { this.goto_on(entity, state, This, wire) }
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}
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class APIWireSend {
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construct new() {}
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}
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class APIWireConnect {
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construct new() {}
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}
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class APIGet {
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construct new() {}
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}
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class APISet {
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construct new() {}
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}
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var APIGetter = APIGet.new()
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var APISetter = APISet.new()
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var APIWireSends = APIWireSend.new()
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var APIWireConnects = APIWireConnect.new()
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import "fpkit: system/interactive.modifier" for Data, System
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import "luxe: world/world" for World, Wire
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import "luxe: world" for Entity
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import "luxe: world/modifier" for Modifier as Mod, ModifierChange
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import "luxe: blocks" for Block
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import "luxe: io" for HandleTag
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2
assets/system/interactive.modifier.api.wren.meta.lx
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2
assets/system/interactive.modifier.api.wren.meta.lx
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@ -0,0 +1,2 @@
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tags = []
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uuid = "035c6743-2b39-4f0a-97c6-d7cc7c75001e"
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58
assets/system/interactive.modifier.wren
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58
assets/system/interactive.modifier.wren
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@ -0,0 +1,58 @@
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import "fpkit: system/interactive.modifier.api" for API, Modifier, APIGet, APISet, Wire, Fields, State, Op
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import "luxe: io" for IO
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import "luxe: assets" for Assets, Strings
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import "luxe: world" for Entity, World
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import "luxe.project/asset" for Asset
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#block = data
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class Data {
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//add data fields here
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}
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#api
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#display = "FPKit Interactive"
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#desc = "**Receives Interaction signals**. Has signals to tap into with your own modifiers when the player looks at or uses this Entity."
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#icon = "luxe: image/modifier/modifier.svg"
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class Interactive is API {
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static begin_look(entity: Entity) {
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}
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static end_look(entity: Entity) {}
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static begin_interact(entity: Entity) {
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Log.print("Interact Begin!")
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}
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static end_interact(entity: Entity) {
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Log.print("Interact End!")
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}
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}
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#system
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#phase(on, tick)
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class System is Modifier {
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//required atm
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construct new(world: World) { super(world) }
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init(world: World) {
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Log.print("init `%(This)` in world `%(world)`")
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}
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#hidden
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attach(entity: Entity, data: Data) {
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Log.print("attached to `%(Entity.name(entity))` `%(entity)` - `%(This)`")
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}
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#hidden
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detach(entity: Entity, data: Data) {
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Log.print("detached from `%(Entity.name(entity))` `%(entity)` - `%(This)`")
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}
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#hidden
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tick(delta: Num) {
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// each {|entity: Entity, data: Data|
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// }
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}
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}
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2
assets/system/interactive.modifier.wren.meta.lx
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2
assets/system/interactive.modifier.wren.meta.lx
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@ -0,0 +1,2 @@
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tags = []
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uuid = "fce97435-dcc3-4d50-a10f-bef141c22efa"
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@ -76,8 +76,9 @@ class API {
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}
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class Fields {
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static event_name : String { "event_name" }
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static distance : String { "distance" }
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static interact_event : String { "interact_event" }
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static interact_distance : String { "interact_distance" }
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static look_distance : String { "look_distance" }
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static is_active : String { "is_active" }
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static camera : String { "camera" }
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static seen_interaction : String { "seen_interaction" }
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@ -100,8 +101,9 @@ class APIWireConnect {
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class APIGet {
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construct new() {}
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event_name(entity: Entity) : String { Modifier.get(entity).event_name }
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distance(entity: Entity) : Num { Modifier.get(entity).distance }
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interact_event(entity: Entity) : String { Modifier.get(entity).interact_event }
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interact_distance(entity: Entity) : Num { Modifier.get(entity).interact_distance }
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look_distance(entity: Entity) : Num { Modifier.get(entity).look_distance }
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is_active(entity: Entity) : Bool { Modifier.get(entity).is_active }
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camera(entity: Entity) : Num { Modifier.get(entity).camera }
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seen_interaction(entity: Entity) : Num { Modifier.get(entity).seen_interaction }
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@ -109,8 +111,9 @@ class APIGet {
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class APISet {
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construct new() {}
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event_name(entity: Entity, value: String) { Modifier.get(entity).event_name = value }
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distance(entity: Entity, value: Num) { Modifier.get(entity).distance = value }
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interact_event(entity: Entity, value: String) { Modifier.get(entity).interact_event = value }
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interact_distance(entity: Entity, value: Num) { Modifier.get(entity).interact_distance = value }
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look_distance(entity: Entity, value: Num) { Modifier.get(entity).look_distance = value }
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is_active(entity: Entity, value: Bool) { Modifier.get(entity).is_active = value }
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camera(entity: Entity, value: Num) { Modifier.get(entity).camera = value }
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seen_interaction(entity: Entity, value: Num) { Modifier.get(entity).seen_interaction = value }
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@ -8,13 +8,15 @@ import "luxe: system/physics/physics3D.modifier" for Physics3D
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import "luxe: system/physics/body3D.modifier" for Body3D
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import "luxe: world" for Entity, World, Transform
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import "luxe.project/asset" for Asset
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import "luxe: draw" for Draw, PathStyle
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import "fpkit: system/interactive.modifier" for Interactive
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#block = data
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class Data {
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var event_name: String = "interact"
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var distance: Num = 1.3
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var interact_event: String = "interact"
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var interact_distance: Num = 1.3
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var look_distance: Num = 20.0
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#hidden
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var is_active: Bool = true
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@ -23,7 +25,7 @@ class Data {
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var camera: Handle = 0
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#hidden
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var seen_interaction: Handle = 0
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var seen_interaction: Handle = -1
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}
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#api
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@ -55,12 +57,7 @@ class System is Modifier {
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Log.print("attached to `%(Entity.name(player))` `%(player)` - `%(This)`")
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data.camera = Camera.get_default(_world)
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Log.print("Camera Found: %(data.camera != null) / %(Entity.name(data.camera))")
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// if (!Physics3D.has(_world)) {
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Physics3D.create_in(_world)
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// }
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}
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#hidden
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@ -73,35 +70,40 @@ class System is Modifier {
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each {|player: Entity, data: Data|
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if (!data.is_active) return
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if (Input.event_began(data.event_name)) {
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Log.print("[[ USE ]]")
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if (Input.event_began(data.interact_event) && data.seen_interaction >= 0) {
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Log.print("[[ USE ]] // Entity: %(Entity.name(data.seen_interaction))")
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Interactive.begin_interact(data.seen_interaction)
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} else if (Input.event_ended(data.interact_event) && data.seen_interaction >= 0) {
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Interactive.end_interact(data.seen_interaction)
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}
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var cam_pos = Transform.get_pos_world(data.camera)
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var look_dir = Transform.local_dir_to_world(data.camera, 0, 0, -1)
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var look_pos = Math.add(cam_pos, look_dir)
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var did_hit: Bool = false
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var hits = Physics3D.cast_ray(_world, cam_pos, look_dir, data.distance)
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var use_hits = Physics3D.cast_ray(_world, cam_pos, look_dir, data.interact_distance)
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var last_seen = data.seen_interaction
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data.seen_interaction = 0
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data.seen_interaction = -1
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for (hit: CastRayResult in hits) {
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for (hit: CastRayResult in use_hits) {
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if (hit.body_entity == player) continue
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if (Body3D.get.is_sensor(hit.body_entity)) continue
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did_hit = true
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data.seen_interaction = hit.body_entity
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if (hit.body_entity != last_seen) {
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Log.print("Entity Seen: %(Entity.name(hit.body_entity))")
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}
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look_pos = hit.pos
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if (Entity.valid(hit.body_entity) && Interactive.has(hit.body_entity))
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{
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data.seen_interaction = hit.body_entity
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if (hit.body_entity != last_seen) {
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Log.print("Entity Seen: %(Entity.name(hit.body_entity))")
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Interactive.begin_look(hit.body_entity)
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}
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}
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break
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}
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_style.color = did_hit ? [0.2, 1, 0.2, 1] : [1, 0.2, 0.2, 1]
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_style.color = data.seen_interaction >= 0 && Entity.valid(data.seen_interaction) ? [0.2, 1, 0.2, 1] : [1, 0.2, 0.2, 1]
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Draw.sphere3D_slice(_drawing, look_pos, [0.1, 0.1], 0, 360, 8, _style)
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Draw.commit(_drawing)
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}
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