Created start of Interactive modifier
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@ -8,13 +8,15 @@ import "luxe: system/physics/physics3D.modifier" for Physics3D
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import "luxe: system/physics/body3D.modifier" for Body3D
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import "luxe: world" for Entity, World, Transform
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import "luxe.project/asset" for Asset
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import "luxe: draw" for Draw, PathStyle
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import "fpkit: system/interactive.modifier" for Interactive
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#block = data
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class Data {
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var event_name: String = "interact"
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var distance: Num = 1.3
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var interact_event: String = "interact"
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var interact_distance: Num = 1.3
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var look_distance: Num = 20.0
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#hidden
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var is_active: Bool = true
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@ -23,7 +25,7 @@ class Data {
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var camera: Handle = 0
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#hidden
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var seen_interaction: Handle = 0
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var seen_interaction: Handle = -1
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}
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#api
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@ -55,12 +57,7 @@ class System is Modifier {
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Log.print("attached to `%(Entity.name(player))` `%(player)` - `%(This)`")
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data.camera = Camera.get_default(_world)
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Log.print("Camera Found: %(data.camera != null) / %(Entity.name(data.camera))")
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// if (!Physics3D.has(_world)) {
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Physics3D.create_in(_world)
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// }
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}
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#hidden
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@ -73,35 +70,40 @@ class System is Modifier {
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each {|player: Entity, data: Data|
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if (!data.is_active) return
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if (Input.event_began(data.event_name)) {
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Log.print("[[ USE ]]")
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if (Input.event_began(data.interact_event) && data.seen_interaction >= 0) {
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Log.print("[[ USE ]] // Entity: %(Entity.name(data.seen_interaction))")
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Interactive.begin_interact(data.seen_interaction)
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} else if (Input.event_ended(data.interact_event) && data.seen_interaction >= 0) {
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Interactive.end_interact(data.seen_interaction)
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}
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var cam_pos = Transform.get_pos_world(data.camera)
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var look_dir = Transform.local_dir_to_world(data.camera, 0, 0, -1)
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var look_pos = Math.add(cam_pos, look_dir)
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var did_hit: Bool = false
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var hits = Physics3D.cast_ray(_world, cam_pos, look_dir, data.distance)
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var use_hits = Physics3D.cast_ray(_world, cam_pos, look_dir, data.interact_distance)
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var last_seen = data.seen_interaction
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data.seen_interaction = 0
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data.seen_interaction = -1
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for (hit: CastRayResult in hits) {
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for (hit: CastRayResult in use_hits) {
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if (hit.body_entity == player) continue
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if (Body3D.get.is_sensor(hit.body_entity)) continue
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did_hit = true
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data.seen_interaction = hit.body_entity
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if (hit.body_entity != last_seen) {
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Log.print("Entity Seen: %(Entity.name(hit.body_entity))")
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}
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look_pos = hit.pos
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if (Entity.valid(hit.body_entity) && Interactive.has(hit.body_entity))
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{
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data.seen_interaction = hit.body_entity
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if (hit.body_entity != last_seen) {
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Log.print("Entity Seen: %(Entity.name(hit.body_entity))")
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Interactive.begin_look(hit.body_entity)
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}
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}
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break
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}
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_style.color = did_hit ? [0.2, 1, 0.2, 1] : [1, 0.2, 0.2, 1]
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_style.color = data.seen_interaction >= 0 && Entity.valid(data.seen_interaction) ? [0.2, 1, 0.2, 1] : [1, 0.2, 0.2, 1]
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Draw.sphere3D_slice(_drawing, look_pos, [0.1, 0.1], 0, 360, 8, _style)
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Draw.commit(_drawing)
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}
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