Initial commit, with a basic window and GLArea

This commit is contained in:
2026-08-18 13:49:46 -04:00
parent 661631d993
commit b394340223
26 changed files with 15427 additions and 0 deletions
+46
View File
@@ -0,0 +1,46 @@
{
"id" : "com.brodybrooks.WorldBuilder",
"runtime" : "org.gnome.Platform",
"runtime-version" : "48",
"sdk" : "org.gnome.Sdk",
"sdk-extensions" : [
"org.freedesktop.Sdk.Extension.vala"
],
"command" : "worldbuilder",
"finish-args" : [
"--share=network",
"--share=ipc",
"--socket=fallback-x11",
"--device=dri",
"--socket=wayland"
],
"build-options" : {
"append-path" : "/usr/lib/sdk/vala/bin",
"prepend-ld-library-path" : "/usr/lib/sdk/vala/lib"
},
"cleanup" : [
"/include",
"/lib/pkgconfig",
"/man",
"/share/doc",
"/share/gtk-doc",
"/share/man",
"/share/pkgconfig",
"/share/vala",
"*.la",
"*.a"
],
"modules" : [
{
"name" : "worldbuilder",
"builddir" : true,
"buildsystem" : "meson",
"sources" : [
{
"type" : "git",
"url" : "file:///home/brody/Projects"
}
]
}
]
}
@@ -0,0 +1,10 @@
[Desktop Entry]
Name=WorldBuilder
Exec=worldbuilder
Icon=com.brodybrooks.WorldBuilder
Terminal=false
Type=Application
Categories=Utility;
Keywords=GTK;
StartupNotify=true
DBusActivatable=true
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<schemalist gettext-domain="worldbuilder">
<schema id="com.brodybrooks.WorldBuilder" path="/com/brodybrooks/WorldBuilder/">
</schema>
</schemalist>
@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>com.brodybrooks.WorldBuilder</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0-or-later</project_license>
<name>WorldBuilder</name>
<summary>Keep the summary shorter, between 10 and 35 characters</summary>
<description>
<p>No description</p>
</description>
<developer id="tld.vendor">
<name>Developer name</name>
</developer>
<!-- Required: Should be a link to the upstream homepage for the component -->
<url type="homepage">https://example.org/</url>
<!-- Recommended: It is highly recommended for open-source projects to display the source code repository -->
<url type="vcs-browser">https://example.org/repository</url>
<!-- Should point to the software's bug tracking system, for users to report new bugs -->
<url type="bugtracker">https://example.org/issues</url>
<!-- Should link a FAQ page for this software, to answer some of the most-asked questions in detail -->
<!-- URLs of this type should point to a webpage where users can submit or modify translations of the upstream project -->
<url type="translate">https://example.org/translate</url>
<url type="faq">https://example.org/faq</url>
<!-- Should provide a web link to an online user's reference, a software manual or help page -->
<url type="help">https://example.org/help</url>
<!-- URLs of this type should point to a webpage showing information on how to donate to the described software project -->
<url type="donation">https://example.org/donate</url>
<!-- This could for example be an HTTPS URL to an online form or a page describing how to contact the developer -->
<url type="contact">https://example.org/contact</url>
<!-- URLs of this type should point to a webpage showing information on how to contribute to the described software project -->
<url type="contribute">https://example.org/contribute</url>
<translation type="gettext">worldbuilder</translation>
<!-- All graphical applications having a desktop file must have this tag in the MetaInfo.
If this is present, appstreamcli compose will pull icons, keywords and categories from the desktop file. -->
<launchable type="desktop-id">com.brodybrooks.WorldBuilder.desktop</launchable>
<!-- Use the OARS website (https://hughsie.github.io/oars/generate.html) to generate these and make sure to use oars-1.1 -->
<content_rating type="oars-1.1" />
<!-- Applications should set a brand color in both light and dark variants like so -->
<branding>
<color type="primary" scheme_preference="light">#ff00ff</color>
<color type="primary" scheme_preference="dark">#993d3d</color>
</branding>
<screenshots>
<screenshot type="default">
<image>https://example.org/example1.png</image>
<caption>A caption</caption>
</screenshot>
<screenshot>
<image>https://example.org/example2.png</image>
<caption>A caption</caption>
</screenshot>
</screenshots>
<releases>
<release version="1.0.1" date="2024-01-18">
<url type="details">https://example.org/changelog.html#version_1.0.1</url>
<description translate="no">
<p>Release description</p>
<ul>
<li>List of changes</li>
<li>List of changes</li>
</ul>
</description>
</release>
</releases>
</component>
@@ -0,0 +1,3 @@
[D-BUS Service]
Name=com.brodybrooks.WorldBuilder
Exec=@bindir@/worldbuilder --gapplication-service
@@ -0,0 +1,130 @@
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application_id = 'com.brodybrooks.WorldBuilder'
scalable_dir = 'hicolor' / 'scalable' / 'apps'
install_data(
scalable_dir / ('@0@.svg').format(application_id),
install_dir: get_option('datadir') / 'icons' / scalable_dir
)
symbolic_dir = 'hicolor' / 'symbolic' / 'apps'
install_data(
symbolic_dir / ('@0@-symbolic.svg').format(application_id),
install_dir: get_option('datadir') / 'icons' / symbolic_dir
)
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desktop_file = i18n.merge_file(
input: 'com.brodybrooks.WorldBuilder.desktop.in',
output: 'com.brodybrooks.WorldBuilder.desktop',
type: 'desktop',
po_dir: '../po',
install: true,
install_dir: get_option('datadir') / 'applications'
)
desktop_utils = find_program('desktop-file-validate', required: false)
if desktop_utils.found()
test('Validate desktop file', desktop_utils, args: [desktop_file])
endif
appstream_file = i18n.merge_file(
input: 'com.brodybrooks.WorldBuilder.metainfo.xml.in',
output: 'com.brodybrooks.WorldBuilder.metainfo.xml',
po_dir: '../po',
install: true,
install_dir: get_option('datadir') / 'metainfo'
)
appstreamcli = find_program('appstreamcli', required: false, disabler: true)
test('Validate appstream file', appstreamcli,
args: ['validate', '--no-net', '--explain', appstream_file])
install_data('com.brodybrooks.WorldBuilder.gschema.xml',
install_dir: get_option('datadir') / 'glib-2.0' / 'schemas'
)
compile_schemas = find_program('glib-compile-schemas', required: false, disabler: true)
test('Validate schema file',
compile_schemas,
args: ['--strict', '--dry-run', meson.current_source_dir()])
service_conf = configuration_data()
service_conf.set('bindir', get_option('prefix') / get_option('bindir'))
configure_file(
input: 'com.brodybrooks.WorldBuilder.service.in',
output: 'com.brodybrooks.WorldBuilder.service',
configuration: service_conf,
install_dir: get_option('datadir') / 'dbus-1' / 'services'
)
subdir('icons')
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project('worldbuilder', ['c', 'vala'],
version: '0.1.0',
meson_version: '>= 1.0.0',
default_options: [ 'warning_level=2', 'werror=false', ],
)
i18n = import('i18n')
gnome = import('gnome')
valac = meson.get_compiler('vala')
cc = meson.get_compiler('c')
srcdir = meson.project_source_root() / 'src'
config_h = configuration_data()
config_h.set_quoted('PACKAGE_VERSION', meson.project_version ())
config_h.set_quoted('GETTEXT_PACKAGE', 'worldbuilder')
config_h.set_quoted('LOCALEDIR', get_option('prefix') / get_option('localedir'))
configure_file(output: 'config.h', configuration: config_h)
config_dep = valac.find_library ('config', dirs: srcdir)
config_inc = include_directories('.')
add_project_arguments('-DGETTEXT_PACKAGE="' + meson.project_name () + '"', language: 'c')
subdir('data')
subdir('src')
subdir('po')
gnome.post_install(
glib_compile_schemas: true,
gtk_update_icon_cache: true,
update_desktop_database: true,
)
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# Please keep this file sorted alphabetically.
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# List of source files containing translatable strings.
# Please keep this file sorted alphabetically.
data/com.brodybrooks.WorldBuilder.desktop.in
data/com.brodybrooks.WorldBuilder.metainfo.xml.in
data/com.brodybrooks.WorldBuilder.gschema.xml
src/main.vala
src/window.vala
src/window.ui
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i18n.gettext('worldbuilder', preset: 'glib')
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/* application.vala
*
* Copyright 2026 Brody Brooks
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
public class Worldbuilder.Application : Adw.Application {
public Application () {
Object (
application_id: "com.brodybrooks.WorldBuilder",
flags: ApplicationFlags.DEFAULT_FLAGS,
resource_base_path: "/com/brodybrooks/WorldBuilder"
);
}
construct {
ActionEntry[] action_entries = {
{ "about", this.on_about_action },
{ "preferences", this.on_preferences_action },
{ "quit", this.quit }
};
this.add_action_entries (action_entries, this);
this.set_accels_for_action ("app.quit", {"<control>q"});
}
public override void activate () {
base.activate ();
var win = this.active_window ?? new Worldbuilder.Window (this);
win.present ();
}
private void on_about_action () {
string[] developers = { "Brody Brooks" };
var about = new Adw.AboutDialog () {
application_name = "WorldBuilder",
application_icon = "com.brodybrooks.WorldBuilder",
developer_name = "Brody Brooks",
translator_credits = _("translator-credits"),
version = "0.1.0",
developers = developers,
copyright = "© 2026 Brody Brooks",
};
about.present (this.active_window);
}
private void on_preferences_action () {
message ("app.preferences action activated");
}
}
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[CCode (cprefix = "", lower_case_cprefix = "", cheader_filename = "config.h")]
namespace Config {
public const string GETTEXT_PACKAGE;
public const string LOCALEDIR;
public const string PACKAGE_VERSION;
}
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/**
* A 4-by-4 matrix useful in OpenGL matrix operations.
*/
public struct Ch3.Mat4x4 {
public float data[4*4];
/**
* Create a new matrix with a value along its diagonal.
*/
public Mat4x4 (float diagonal_value) {
for (int i = 0; i < 4; i++)
this[i, i] = diagonal_value;
}
public Mat4x4.identity () {
this (1.0f);
}
/**
* Construct a perspective transform.
*
* @param fov field of view, angle in radians
* @param aspect_ratio width / height
* @param near distance to near plane along the z axis
* @param far distance to far plane along the z axis
*/
public Mat4x4.perspective (float fov, float aspect_ratio, float near, float far) {
// see http://www.songho.ca/opengl/gl_projectionmatrix.html
float height_2 = Math.tanf (fov / 2) * near;
float width_2 = aspect_ratio * height_2;
this[0, 0] = near / width_2;
this[1, 1] = near / height_2;
this[2, 2] = -(far + near) / (far - near);
this[2, 3] = -2 * far * near / (far - near);
this[3, 2] = -1;
}
/**
* Constructs a transformation matrix for a camera looking at `target` from
* `position`.
*
* @param position the position of the camera
* @param target what the camera is looking at
* @param up a direction that represents "up"
*/
public Mat4x4.look_at (Vec3 position, Vec3 target, Vec3 up) {
// see https://learnopengl.com/Getting-started/Camera
up = up.normalized ();
var direction = position.subtract (target).normalized ();
var right = up.cross (direction).normalized ();
up = direction.cross (right).normalized ();
this[0, 0] = right.x;
this[0, 1] = right.y;
this[0, 2] = right.z;
this[0, 3] = right.x * (-position.x) + right.y + (-position.y) + right.z * (-position.z);
this[1, 0] = up.x;
this[1, 1] = up.y;
this[1, 2] = up.z;
this[1, 3] = up.x * (-position.x) + up.y * (-position.y) + up.z * (-position.z);
this[2, 0] = direction.x;
this[2, 1] = direction.y;
this[2, 2] = direction.z;
this[2, 3] = direction.x * (-position.x) + direction.y * (-position.y) + direction.z * (-position.z);
this[3, 3] = 1;
}
public void set (int row, int col, float value) {
data[col*4 + row] = value;
}
public float get (int row, int col) {
return data[col*4 + row];
}
public Mat4x4 write (int row, int col, float value) {
var copy = this;
copy[row, col] = value;
return copy;
}
public Mat4x4 rotateX (float radians) {
// see https://learnopengl.com/Getting-started/Transformations
var copy = this;
// rotate around x axis
float sin_x, cos_x;
Math.sincosf (radians, out sin_x, out cos_x);
for (int col = 0; col < 4; col++) {
// copy[0, col] = this[0, col];
copy[1, col] = cos_x * this[1, col] - sin_x * this[2, col];
copy[2, col] = sin_x * this[1, col] + cos_x * this[2, col];
// copy[3, col] = this[3, col];
}
return copy;
}
public Mat4x4 rotateY (float radians) {
var copy = this;
// rotate around y axis
float sin_y, cos_y;
Math.sincosf (radians, out sin_y, out cos_y);
for (int col = 0; col < 4; col++) {
copy[0, col] = cos_y * this[0, col] + sin_y * this[2, col];
// copy[1, col] = this[1, col];
copy[2, col] = -sin_y * this[0, col] + cos_y * this[2, col];
// copy[3, col] = this[3, col];
}
return copy;
}
public Mat4x4 rotateZ (float radians) {
var copy = this;
// rotate around z axis
float sin_z, cos_z;
Math.sincosf (radians, out sin_z, out cos_z);
for (int col = 0; col < 4; col++) {
copy[0, col] = cos_z * this[0, col] - sin_z * this[1, col];
copy[1, col] = sin_z * this[0, col] + cos_z * this[1, col];
// copy[2, col] = this[2, col];
// copy[3, col] = this[3, col];
}
return copy;
}
public Mat4x4 scale (float x, float y, float z) {
var copy = this;
copy[0, 0] *= x;
copy[1, 1] *= y;
copy[2, 2] *= z;
return copy;
}
public Mat4x4 translate (float x, float y, float z) {
var copy = this;
copy[0, 3] += x;
copy[1, 3] += y;
copy[2, 3] += z;
return copy;
}
public Mat4x4 multiply (Mat4x4 other) {
var result = Mat4x4 (0);
// this x other = result
for (int row = 0; row < 4; row++)
for (int col = 0; col < 4; col++)
for (int k = 0; k < 4; k++) // FIXME: codegen with result[row, col] += ... versus = ... + ...
result[row, col] = result[row, col] + this[row, k] * other[k, col];
return result;
}
public string to_string (string format = "%f") {
string vals[4*4];
int maxlen = 0;
for (int row = 0; row < 4; row++) {
for (int col = 0; col < 4; col++) {
vals[col*4 + row] = this[row, col].to_string (format);
var len = vals[col*4 + row].length;
if (len > maxlen)
maxlen = len;
}
}
var sb = new StringBuilder ();
for (int row = 0; row < 4; row++) {
sb.append ("| ");
for (int col = 0; col < 4; col++) {
var len = vals[col*4 + row].length;
sb.append (vals[col*4 + row]);
for (int i = 0; i < maxlen - len; i++)
sb.append_c (' ');
if (col < 3)
sb.append_c (' ');
}
sb.append (" |\n");
}
return sb.str;
}
}
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public struct Worldbuilder.Vector2 {
public float x;
public float y;
public Vec2 (float x = 0, float y = 0) {
this.x = x;
this.y = y;
}
public string to_string () {
return @"<$x,$y>";
}
}
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public struct Worldbuilder.Vector3 {
public float x;
public float y;
public float z;
public Vector3 (float x = 0, float y = 0, float z = 0)
{
this.x = x;
this.y = y;
this.z = z;
}
public Vector3 normalized ()
requires (length >= 1e-9)
{
return Vector3 (x/length, y/length, z/length);
}
public float length
{
get { return Math.sqrtf (x*x + y*y + z*z); }
}
public Vector3 add (Vector3 other)
{
return Vector3 (x + other.x, y + other.y, z + other.z);
}
public Vector3 subtract (Vector3 other)
{
return Vector3 (x - other.x, y - other.y, z - other.z);
}
public Vector3 cross (Vector3 other)
{
return Vector3 (y * other.z - z * other.y, -(x * other.z - z * other.x), x * other.y - y * other.x);
}
public string to_string ()
{
return @"<$x,$y,$z>";
}
}
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/* main.vala
*
* Copyright 2026 Brody Brooks
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
int main (string[] args) {
Intl.bindtextdomain (Config.GETTEXT_PACKAGE, Config.LOCALEDIR);
Intl.bind_textdomain_codeset (Config.GETTEXT_PACKAGE, "UTF-8");
Intl.textdomain (Config.GETTEXT_PACKAGE);
var app = new Worldbuilder.Application ();
return app.run (args);
}
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worldbuilder_sources = [
'main.vala',
'application.vala',
'window.vala',
]
worldbuilder_deps = [
config_dep,
dependency('gtk4', version: '>= 4.2'),
dependency('libadwaita-1', version: '>= 1.4'),
cc.find_library('epoxy'),
valac.find_library('gl', dirs: meson.source_root() / 'vapi'),
]
worldbuilder_sources += gnome.compile_resources('worldbuilder-resources',
'worldbuilder.gresource.xml',
c_name: 'worldbuilder'
)
executable('worldbuilder', worldbuilder_sources,
dependencies: worldbuilder_deps,
include_directories: config_inc,
install: true,
)
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public class Worldbuilder.SceneRenderer : Object
{
}
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<?xml version="1.0" encoding="UTF-8"?>
<interface>
<object class="AdwShortcutsDialog" id="shortcuts_dialog">
<child>
<object class="AdwShortcutsSection">
<property name="title" translatable="yes">Shortcuts</property>
<child>
<object class="AdwShortcutsItem">
<property name="title" translatable="yes" context="shortcut window">Show Shortcuts</property>
<property name="action-name">app.shortcuts</property>
</object>
</child>
<child>
<object class="AdwShortcutsItem">
<property name="title" translatable="yes" context="shortcut window">Quit</property>
<property name="action-name">app.quit</property>
</object>
</child>
</object>
</child>
</object>
</interface>
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<?xml version="1.0" encoding="UTF-8"?>
<interface>
<requires lib="gtk" version="4.0"/>
<requires lib="Adw" version="1.0"/>
<template class="WorldbuilderWindow" parent="AdwApplicationWindow">
<property name="title" translatable="yes">WorldBuilder</property>
<style>
<class name="devel"/>
</style>
<property name="default-width">800</property>
<property name="default-height">600</property>
<property name="content">
<object class="AdwToolbarView">
<child type="top">
<object class="AdwHeaderBar">
<child type="end">
<object class="GtkMenuButton">
<property name="primary">True</property>
<property name="icon-name">open-menu-symbolic</property>
<property name="tooltip-text" translatable="yes">Main Menu</property>
<property name="menu-model">primary_menu</property>
</object>
</child>
</object>
</child>
<property name="content">
<object class="GtkGLArea" id="draw_area">
<property name="hexpand">true</property>
<property name="vexpand">true</property>
</object>
</property>
</object>
</property>
</template>
<menu id="primary_menu">
<section>
<item>
<attribute name="label" translatable="yes">_Preferences</attribute>
<attribute name="action">app.preferences</attribute>
</item>
<item>
<attribute name="label" translatable="yes">_Keyboard Shortcuts</attribute>
<attribute name="action">app.shortcuts</attribute>
</item>
<item>
<attribute name="label" translatable="yes">_About WorldBuilder</attribute>
<attribute name="action">app.about</attribute>
</item>
</section>
</menu>
</interface>
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/* window.vala
*
* Copyright 2026 Brody Brooks
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
[GtkTemplate (ui = "/com/brodybrooks/WorldBuilder/window.ui")]
public class Worldbuilder.Window : Adw.ApplicationWindow {
[GtkChild]
private unowned Gtk.GLArea draw_area;
public Window (Gtk.Application app) {
Object (application: app);
draw_area.render.connect(Render);
}
private bool Render (Gtk.GLArea area, Gdk.GLContext context)
{
// set the background color
GL.glClearColor (0.1f, 0.2f, 0.4f, 1.0f);
GL.glClear(GL.GL_COLOR_BUFFER_BIT);
return true;
}
}
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<?xml version="1.0" encoding="UTF-8"?>
<gresources>
<gresource prefix="/com/brodybrooks/WorldBuilder">
<file preprocess="xml-stripblanks">window.ui</file>
<file preprocess="xml-stripblanks">shortcuts-dialog.ui</file>
</gresource>
</gresources>
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